Research reveals that the simplex method, a widely used optimization algorithm developed during WWII, is faster and more reliable in practice than its worst-case exponential runtime predictions suggest, thanks to recent theoretical advancements.
Helldivers 2's developer Arrowhead admits that focusing on new content over bug fixes has led to the game starting to break at the seams, and they are now prioritizing addressing these issues and rethinking their development approach.
Sonic Racing: CrossWorlds was delayed on Switch 2 to allow more time for proper optimization, aiming for content parity and consistent cross-play experience across platforms, with expectations of 60fps gameplay on the new console.
A hidden setting on older Android phones can significantly improve their speed and performance, offering a simple way to optimize device functionality without needing to upgrade hardware.
Gearbox CEO Randy Pitchford defends Borderlands 4's PC performance, claiming it is 'pretty damn optimal' despite widespread player complaints about stability, frame rates, and crashes, and suggests players adjust settings or use tools like DLSS to improve their experience.
Borderlands 4's launch on Steam faced performance issues leading to negative reviews, prompting Gearbox to recommend players keep playing for 15 minutes after changing settings to accurately assess performance improvements, and to optimize graphics with Nvidia tools. Despite a Day 1 patch, older hardware may still struggle, and the game’s success could be impacted by early negative feedback.
Helldivers 2 faces significant performance and optimization problems, with the CEO admitting that 'technical debt' and the game's large PC size are major issues. The studio is working on improvements, including addressing the game's enormous file size and enhancing performance, but progress may take time. Fans are frustrated, but the developers are committed to fixing these problems to improve the player experience.
Epic Games CEO Tim Sweeney attributes performance issues with Unreal Engine 5 ports on Nintendo Switch 2 to developers' lack of early optimization, emphasizing the importance of optimizing games during early development stages. He highlights that Fortnite runs well on the platform, as it is developed by Epic, and mentions upcoming automated optimization tools and developer training to address these challenges.
Researchers used a 36-qubit trapped-ion quantum computer with a specialized algorithm to solve complex protein folding problems involving up to 12 amino acids, marking a significant milestone in quantum biology and optimization, and demonstrating the platform's potential for tackling computationally hard problems beyond classical capabilities.
A new mod called Optimization Essentials for STALKER 2: Heart of Chornobyl significantly improves game performance by up to 25% at 4K and 1440p resolutions. Developed by Hybred and available on Nexus Mods, the mod enhances Unreal Engine's effects, reduces ghosting and stuttering, and improves loading times, albeit with some impact on visual quality. Despite its demanding nature, STALKER 2 is praised for its engaging exploration, though its vast size can sometimes detract from the experience. The game is available on PC, Xbox Series X, and Xbox Series S, and is part of the Xbox Game Pass library.
Researchers have proven that a version of Dijkstra's algorithm, a classic path-finding method developed in 1956, is the best approach for solving the single-source shortest-paths problem across any street grid, assuming worst-case traffic patterns. This algorithm, which is a staple in computer science education, has been shown to be universally optimal, meaning it performs best on every possible network layout. The breakthrough was achieved by focusing on the data structure used in the algorithm, leading to a simpler and more efficient design.
Final Fantasy 16 producer Naoki Yoshida, also known as Yoshi-P, stated that the PC version of the game is in the final stages of optimization, with system requirements expected to be somewhat high. He previously mentioned that an SSD will likely be mandatory for the game. Square Enix plans to release a demo ahead of the game's launch, but the development team needs more time before committing to a release date. The PC version of Final Fantasy 15 came out more than a year after the console release, so fans may need to wait a while for the PC version of Final Fantasy 16.
Final Fantasy XVI producer Naoki Yoshida has revealed that the PC port of the game is in the final stages of optimization, with the release date dependent on this process. The game had a six-month exclusivity period on PS5, which ended in January, and the team has been focused on post-release DLC. While no specific release date was given, speculation suggests it may be ready around the game's one-year anniversary in June, potentially coinciding with the release of the final DLC. Yoshida also mentioned that a demo will be available for players to test their systems before the PC release.
Final Fantasy 16's PC version is in the final stages of optimization, with producer Naoki Yoshida hinting at somewhat high system requirements. The game's PC port may be demanding to run, as even the original PS5 version faced performance issues. The development team is aiming to release a demo before the game's launch, and Yoshida assures fans that the PC port won't be too far off, likely arriving within a shorter timeframe.
The PC version of Final Fantasy XVI is in the final stages of optimization, with the team working on determining system requirements and specifications. Producer Naoki Yoshida mentioned that a demo will be released ahead of the PC version to allow players to assess if the game will run on their PCs. While the release date for the PC version is still undisclosed, Yoshida assured that it won't be too distant in the future and encouraged players to stay tuned for updates.