Naoki Yoshida, producer of Final Fantasy 14, urged players to avoid sending demoralising and non-constructive criticism to developers, emphasizing the importance of respectful communication and recognizing the human behind the games to foster a positive environment for game creation.
Industry veteran Naoki Yoshida argues there is no urgent need for a PS6, citing high console prices and the current satisfaction with existing hardware like PS5, Xbox Series X, and Switch 2, suggesting the market may not be ready for next-gen consoles yet.
Final Fantasy series' future combat style remains uncertain as producer Naoki Yoshida suggests it may not revert to traditional turn-based gameplay, instead emphasizing a flexible approach influenced by game design, narrative, and player experience, with no clear direction for Final Fantasy 17.
Naoki Yoshida, producer of Final Fantasy XVI and XIV, confirms Square Enix's commitment to releasing future mainline Final Fantasy games on multiple platforms, including Xbox and PC. He discusses the franchise's evolving combat systems, indicating that the decision to use turn-based or action-based gameplay will depend on the creative direction of future directors, leaving the possibility open for both styles. Fans are hopeful for a return to turn-based combat, which historically defined the series' popularity, especially given recent successes of turn-based titles like Clair Obscur: Expedition 33 and the Pixel Remaster.
Final Fantasy XVI's producers are hinting at efforts to port the game to Nintendo Switch 2, despite its demanding graphics, with comments suggesting they are working to make it happen across all major platforms.
Final Fantasy XVI, recently released on Xbox Series, is speculated to be coming to Nintendo Switch 2 after comments from series producer Naoki Yoshida and creative director Kazutoyo Maehiro during a live stream, though no official confirmation has been made. The possibility is fueled by previous hints and the successful port of Final Fantasy VII Remake Intergrade to Switch 2, suggesting that more titles in the series could follow, albeit potentially with downgraded graphics.
Tencent Games' LightSpeed Studios, in collaboration with Square Enix, has announced Final Fantasy XIV Mobile for iOS and Android, with playtests starting soon in China and a global launch to follow. The mobile version, supervised by Naoki Yoshida, aims to replicate the original game's story and combat mechanics, while also including non-combat features like crafting and gathering. Players can expect a variety of races, jobs, and social interactions, along with activities like chocobo racing and Triple Triad.
Final Fantasy 14's game director Naoki Yoshida humorously suggests removing resurrection spells from all jobs if players keep requesting it for the new Pictomancer job in the upcoming Dawntrail expansion. Pictomancer is designed to be a middle-ground ranged caster, easier to use than Black Mage but without a resurrection ability, balancing simplicity and effectiveness.
Final Fantasy XIV's upcoming expansion, Dawntrail, draws inspiration from Elden Ring, particularly in world design and atmosphere, rather than difficulty. Director Naoki Yoshida assures players that the game's balance will remain approachable, with the new expansion launching on July 2 and Early Access starting June 28.
Final Fantasy 14's new expansion, Dawntrail, offers a vibrant and playful setting in the South America-inspired region of Tural, featuring graphical updates, new Jobs like Viper and Pictomancer, and a fresh start for the Scions of the Seventh Dawn. The expansion aims to maintain the game's appeal while pushing creative boundaries, with a focus on rich environments, improved textures, and a lively musical score. Despite the new chapter, the game remains connected to its past, ensuring continuity for long-time players.
Final Fantasy XIV's upcoming expansion, Dawntrail, introduces the vibrant new land of Tural, featuring a graphical update, a level cap increase to 100, and two new Jobs: Viper and Pictomancer. Director Naoki Yoshida discusses the challenges of balancing fan feedback and the shift towards making Jobs more distinct. The expansion promises a bright, adventure-filled experience, contrasting the darker tones of previous expansions.
Final Fantasy XVI producer Naoki Yoshida expressed interest in a new Final Fantasy Tactics game, acknowledging the fans' desire for a comeback. While he believes the tactical approach wouldn't work in FF16's world, he stated that "it's probably about time that we do a new one." Many team members of FF16 have experience with Tactics, making the idea of them working on a Tactics game feasible. However, there has been no official announcement regarding the spinoff series making a comeback.
In a PAX East interview, Final Fantasy's Naoki Yoshida expressed interest in creating a new Final Fantasy Tactics game, acknowledging the series' popularity among the current team. However, he noted the challenges of integrating Final Fantasy 16's elements into a Tactics game and hinted at the need for a new approach. With indie developers dominating the turn-based tactics genre and major franchises like XCOM and Fire Emblem thriving, the future of a new Tactics game remains uncertain, but Yoshida's comments offer hope for fans.
Final Fantasy director Naoki Yoshida expressed interest in creating a new game in the Final Fantasy Tactics series, citing the right timing and the availability of staff who worked on previous games. While the possibility depends on the team's schedule, Yoshida's enthusiasm and the team's love for the series make it a title on their wishlist.
Final Fantasy 14 director Naoki Yoshida expresses interest in bringing back Final Fantasy Tactics, acknowledging the fan demand for a new entry in the beloved series. While currently focused on FF14 and the upcoming FF16, Yoshida hints at the possibility of someone else taking the lead on a new Tactics game. He ponders the challenges of integrating Tactics-style gameplay with FF16's large-scale battles, but ultimately suggests that it may be time for Square Enix to develop a new entry in the Tactics series.