Epic Games CEO Addresses Performance Issues with Nintendo Switch 2 Ports and Unreal Engine 5

TL;DR Summary
Epic Games CEO Tim Sweeney attributes performance issues with Unreal Engine 5 ports on Nintendo Switch 2 to developers' lack of early optimization, emphasizing the importance of optimizing games during early development stages. He highlights that Fortnite runs well on the platform, as it is developed by Epic, and mentions upcoming automated optimization tools and developer training to address these challenges.
Topics:technology#game-development#nintendo-switch-2#optimization#performance-issues#technology#unreal-engine-5
- Epic Games CEO tries to explain why Nintendo Switch 2 ports experience performance issues My Nintendo News
- Epic Games CEO Reveals Why Nintendo Switch 2 Ports Are Having Performance Issues vice.com
- Are devs to blame for Unreal Engine 5's performance issues? creativebloq.com
- Epic's CEO Tim Sweeney wades in on the UE performance debate: 'The primary reason Unreal Engine 5-based games don't run smoothly on certain PCs or GPUs is the development process' PC Gamer
- Indie Dev: Poor UE Performance Is Bad Development Practices Fault 80 Level
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