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Dlss

All articles tagged with #dlss

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem
technology1 hour ago

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem

Digital Foundry’s analysis shows Resident Evil Requiem on Switch 2 runs at native 540p with DLSS, delivering better image quality than the Xbox Series S’s native 720p visuals, while the Series S delivers a much more stable ~60fps. Switch 2 can drop to around 30fps docked and into the 20s in handheld mode, highlighting a clear trade-off between visuals and performance across the two platforms.

Switch 2 DLSS Bridges the Gap in Resident Evil Requiem Versus PS5 Pro
technology2 hours ago

Switch 2 DLSS Bridges the Gap in Resident Evil Requiem Versus PS5 Pro

A side-by-side video shows Switch 2's Resident Evil Requiem port, aided by DLSS, looking competitively close to PS5 Pro: Switch 2 runs a docked 540p base with DLSS upscaling toward 1080p, while PS5 Pro remains crisper due to higher internal resolution, though the gap is narrowed; Capcom trimmed geometry and textures on Switch 2 and tweaked hair design, but the port is solid overall.

Switch 2's Resident Evil Requiem: DLSS boosts visuals but frame rate sometimes wobbles
technology1 day ago

Switch 2's Resident Evil Requiem: DLSS boosts visuals but frame rate sometimes wobbles

Digital Foundry’s tech analysis of Resident Evil Requiem on Nintendo Switch 2 finds Capcom delivering PS5-like visuals aided by DLSS, but frame rate remains uneven: docked targets 60fps but often sits in the 40s–50s and can drop to 30fps; handheld dips to about 25fps. The game runs at 540p docked and 360p handheld, with DLSS boosting the final docked output toward ~1080p and a 1080p UI (PS5 is 4K). No ray tracing on Switch 2. Loading times are quick, and image quality is better than Xbox Series S, though performance lags behind in many scenarios. Release is set for February 27.

DLSS Lifts Resident Evil Requiem on Switch 2 Beyond Its Specs
technology1 day ago

DLSS Lifts Resident Evil Requiem on Switch 2 Beyond Its Specs

Digital Foundry finds the Switch 2 port of Resident Evil Requiem uses DLSS to upscale a 540p base to 1080p, yielding image quality that often surpasses the Series S native 720p. However, the port runs with an unlocked, variable frame-rate (roughly 30–60fps docked, lower in handheld) and includes some visual downgrades (hair, textures). Despite these compromises, core visuals are preserved and DLSS is the standout feature driving the port’s success.

Code Vein II on PC: Smart graphics tweaks to balance performance and visuals
technology25 days ago

Code Vein II on PC: Smart graphics tweaks to balance performance and visuals

An in-depth PC graphics optimization guide for Code Vein II explains how each Unreal Engine 5 setting affects performance and visuals, offers a vendor-specific upscaling approach (DLSS for NVIDIA; TSR for AMD/Intel), and provides a recommended settings table. The guide cites a ~34% average FPS increase at 1440p when using optimized settings plus temporal upscaling, highlights VRAM considerations on high-end GPUs, and notes that fully maxed visuals still demand a performance cost despite smart tweaking.

FF7 Remake Intergrade on Switch 2: solid 30fps port with 1080p docked and 720p portable DLSS upscaling
technology1 month ago

FF7 Remake Intergrade on Switch 2: solid 30fps port with 1080p docked and 720p portable DLSS upscaling

Digital Foundry’s tech analysis finds Final Fantasy 7 Remake Intergrade on Nintendo Switch 2 to be a strong port: docked runs at 1080p while portable sits around 720p and upscales to 1080p via a light DLSS, with gameplay capped at a stable 30fps and faster PS4-era load times. Texture work largely matches PS5 in many areas but mirrors PS4 in assets, lighting is PS5-like except for some lower-resolution volumetric lighting, and some dithering is more pronounced in portable mode. Both docked and portable visuals are similar overall, though portable mode shows more DLSS-related artifacts; still, the port represents a solid technical achievement for Switch 2.

FF7 Remake Holds Up on Xbox Series X/S and Switch 2, Aging Gracefully
gaming1 month ago

FF7 Remake Holds Up on Xbox Series X/S and Switch 2, Aging Gracefully

Final Fantasy 7 Remake remains a strong, time-capsule experience on Xbox Series X/S and Nintendo Switch 2, offering faithful ports with platform-specific quirks: the Xbox version mirrors the PS5 Intergrade experience but lacks haptic feedback and has slightly longer load times, offset by Quick Resume and Play Anywhere; the Switch 2 version uses DLSS upscaling and looks good for the hardware, though some textures appear dotty and hair styling is affected; the upcoming Rebirth sequel enhances the concepts, making Remake still worth playing now while anticipation builds for the final game in the trilogy.

FF7 Remake on Switch 2: PS5-era visuals meet handheld portability
technology1 month ago

FF7 Remake on Switch 2: PS5-era visuals meet handheld portability

Digital Foundry’s take on Final Fantasy VII Remake for Switch 2 is that it’s a strong, largely PS5 Intergrade-like port: 30fps gameplay with DLSS-assisted anti-aliasing, 1080p docked output and roughly 720p upscaled to 1080p in handheld. Textures and lighting in many scenes match PS5’s Intergrade quality, though some assets still align with PS4, and shadows/NPC pop-in skew closer to the older console. Loading is far faster than PS4, though not as quick as PS5. Overall, a convincing, portable version of the 2020 classic with some handheld dithering artifacts and occasional frame drops in cutscenes.

Nintendo Switch 2 Features Dual Nvidia DLSS Modes for Improved Graphics
technology4 months ago

Nintendo Switch 2 Features Dual Nvidia DLSS Modes for Improved Graphics

Digital Foundry's analysis reveals that Switch 2 employs two different DLSS models: a CNN-based model for 1080p gaming with good anti-aliasing, and a sharper, less anti-aliased model for higher resolutions, likely to reduce GPU load. The findings are based on technical examination and developer insights, highlighting the console's advanced upscaling capabilities, though official details remain unconfirmed.

NVIDIA's DLSS Transformer Model Cuts VRAM Use by 20%, Enhancing Mid-Range Gaming Performance
technology8 months ago

NVIDIA's DLSS Transformer Model Cuts VRAM Use by 20%, Enhancing Mid-Range Gaming Performance

NVIDIA's upcoming DLSS Transformer Model is expected to reduce VRAM usage by around 20%, improving performance and image quality, especially benefiting gamers with 8GB or lower GPUs. The new model, which replaces the previous CNN approach with a vision transformer, offers significant enhancements in upscaling and ray reconstruction, and is set to be officially released soon.