Elon Musk's platform X is monetizing Grok, an AI tool generating non-consensual sexual images, by implementing paywalls and subscription models, amid ongoing controversy over abuse and exploitation, reflecting Musk's broader business strategy to profit from online harassment and AI-generated content.
A study reveals that over 20% of videos shown to new YouTube users are low-quality AI-generated content, dubbed 'AI slop,' which has amassed billions of views and significant revenue, highlighting a growing industry of AI-driven, often low-quality content across social media platforms.
The article discusses the ongoing growth and influence of YouTube as a dominant digital video platform, highlighting its impact on content creation, monetization, and the digital media landscape.
Facebook is testing a new feature in the UK and US that limits users to sharing only two links per month unless they subscribe for £9.99, as part of its effort to monetize more platform features and control content distribution, especially for creators and businesses.
OpenAI's Sora platform now offers users the option to purchase extra credits for AI video creation due to unsustainable free usage limits, with plans to reduce free allowances in the future and introduce monetization features for creators, including paid cameos and deepfake avatars.
OpenAI is investing over $1 trillion in AI infrastructure and struggling to monetize its popular ChatGPT service, with only about 5% of its 800 million users paying for subscriptions. Despite significant revenue growth, the company is losing billions and faces challenges in turning a profit, raising concerns about an AI bubble and potential economic risks.
Popular YouTuber and Twitch streamer MoistCr1TiKaL has disabled all monetization features on his channels, urging viewers to donate to charity instead of him, citing concerns over the wastefulness of donations and recent controversies surrounding large sums of money given to streamers.
The early access version of Skate 2025 is a significant departure from the original series, featuring improved sound design and familiar controls but suffering from a sterile art style, limited city exploration, and problematic online-only requirements. The game has been heavily corporatized, with a weak campaign, lack of pro skaters, and a monetization system centered around loot boxes, making it feel more like a service than a traditional skateboarding game.
YouTube announced a range of new features at its Made on YouTube event, including updates to Studio such as likeness detection and AI-powered collaboration, enhancements to YouTube Live like AI highlights and new ad formats, new AI tools for Shorts and podcasters, and expanded monetization options including brand deals and product tagging.
EA Sports FC 26 introduces notable quality-of-life updates, including distinct gameplay presets for realism and fast-paced play, but is marred by a controversial Season Pass that locks iconic players behind paywalls and increased monetization across modes, raising concerns about the game's focus on profit over player experience.
YouTube, owned by Alphabet (Google), has paid over $100 billion to content creators, highlighting its significant investment in creator monetization and content development.
Destiny 2's latest expansion, Edge of Fate, has received overwhelmingly negative reviews on Steam due to bugs, broken progression, and controversial monetization practices following the Ash & Iron update, leading to a significant decline in player engagement.
AI 'deadbots' of deceased individuals are increasingly persuasive and being explored for commercial use, raising ethical, legal, and societal concerns about exploitation, consent, and the potential for targeted advertising, with the industry poised for significant growth and monetization.
Battlefield 6 will focus on 'gritty realism' with realistic character skins, avoiding the playful and exaggerated skins seen in Call of Duty, and will not include pop culture costumes, emphasizing a grounded aesthetic similar to Battlefield 3 and 4.
Ubisoft claims that microtransactions in premium games like Assassin's Creed and Far Cry make the experience 'more fun' by allowing optional personalization and faster progression, though critics may see this as a marketing tactic rather than a genuine enhancement.