Tag

Upscaling Technologies

All articles tagged with #upscaling technologies

Dying Light: The Beast GPU Benchmark - 30+ Cards Tested

Originally Published 3 months ago — by TechPowerUp

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Source: TechPowerUp

The review tests over 30 GPUs to evaluate Dying Light: The Beast's performance, highlighting its use of Techland's C-Engine, support for upscaling technologies like DLSS, FSR, and XeSS, and noting the absence of ray tracing in the final release despite pre-launch claims, providing insights into hardware requirements for optimal gameplay.

Mafia: The Old Country PC Performance Review

Originally Published 5 months ago — by DSOGaming

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Source: DSOGaming

Mafia: The Old Country, powered by Unreal Engine 5, was benchmarked on various high-end GPUs, revealing that the game is highly demanding, especially at 4K. NVIDIA's RTX 4090 is the only GPU capable of maintaining 60FPS at 1080p on Epic settings, while AMD GPUs perform competitively. The game supports DLSS 4, FSR 4.0, and XeSS, with FSR 4.0 providing better visual quality and performance. Despite its demanding nature, the game looks impressive with dynamic shadows and advanced lighting, though it suffers from pop-in issues. Overall, it's a demanding but visually impressive title that benefits from upscaling technologies.

"Microsoft Unveils DirectX Super Resolution API to End PC Gaming Upscaling Wars"

Originally Published 1 year ago — by Ars Technica

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Source: Ars Technica

Microsoft introduces DirectSR, a new API aimed at simplifying the use of upscaling technologies in PC gaming by providing a common set of inputs and outputs, allowing a single code path to activate a variety of solutions. This API, developed in partnership with GPU hardware vendors, aims to eliminate the need for game developers to individually support technologies like DLSS, FSR, or XeSS, and instead target DirectSR, which will then utilize the most suitable upscaling technology for the hardware. This move could potentially resolve the issues of game-specific upscaling support and streamline the implementation of upscaling in PC games.

"Remnant II Devs Prioritize Upscaling Technologies for Smooth Gameplay"

Originally Published 2 years ago — by Wccftech

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Source: Wccftech

The developers of Remnant II, Gunfire Games, have acknowledged that the PC port of the game heavily relies on upscaling technologies such as DLSS, FSR, and XeSS for optimal performance. The game, powered by Unreal Engine 5, does not fully utilize the engine's capabilities and may consider adding features like Lumen in the future. Players are advised to use the recommended upscaling settings for smoother gameplay, and the developers have promised performance updates post-launch. However, some players have reported poor performance and issues like "Out of Video Memory" on high-end systems. The reliance on upscaling techniques has raised concerns about the lack of optimization in the PC port.

NVIDIA DLSS 2 Dominates AMD FSR 2 in 26 Game Test.

Originally Published 2 years ago — by Wccftech

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Source: Wccftech

NVIDIA DLSS 2 has outperformed AMD FSR 2 in a test of 26 modern AAA titles, with DLSS 2 showing more favorable results in terms of performance and quality. While DLSS 2 is not supported on all graphics cards, it offers superior upscaling implementation compared to FSR 2. However, FSR 2 is supported on all current GPUs and cost-friendly, low-powered graphics. Both technologies receive updates within the given version, and AMD is expected to release FSR 3, which will offer a similar boost to framerates as NVIDIA's current DLSS technology.