Tag

Fsr

All articles tagged with #fsr

gaming1 year ago

"Senua's Saga: Hellblade II - Stunning Visuals, Mixed Reviews"

Senua's Saga: Hellblade 2, while graphically demanding, can achieve a balance of visuals and performance on both high-end and lower-end PCs through optimized settings and the use of upscaling technologies like DLSS and FSR. The game scales well with better GPUs, and specific settings adjustments can significantly improve frame rates without drastically compromising visual quality.

gpus1 year ago

"AMD Unveils Enhanced FSR 3.1 for Superior Upscaling Performance"

AMD announces FSR 3.1, an update to its FidelityFX Super Resolution technology, which significantly improves upscaling quality by reducing flickering and ghosting artifacts. FSR 3.1 also decouples frame generation from upscaling, potentially doubling performance in compatible games, and adds support for Vulkan and Xbox Game Development Kit. The update aims to make it easier for developers to work with FSR, with Ratchet & Clank: Rift Apart set to be the first title to support the new technology.

gaming-technology1 year ago

"Microsoft Unveils DirectX Super Resolution API to End PC Gaming Upscaling Wars"

Microsoft introduces DirectSR, a new API aimed at simplifying the use of upscaling technologies in PC gaming by providing a common set of inputs and outputs, allowing a single code path to activate a variety of solutions. This API, developed in partnership with GPU hardware vendors, aims to eliminate the need for game developers to individually support technologies like DLSS, FSR, or XeSS, and instead target DirectSR, which will then utilize the most suitable upscaling technology for the hardware. This move could potentially resolve the issues of game-specific upscaling support and streamline the implementation of upscaling in PC games.

gaming2 years ago

"Starfield's Missing DLSS: Modders Step in with XeSS Integration"

Starfield, the new space RPG from Bethesda Game Studios, is launching without Nvidia's DLSS upscaling technology. AMD is the exclusive PC partner for Starfield, but AMD has stated that there is nothing stopping Bethesda from adding DLSS in the future. It is unclear whether there is a period of exclusivity for AMD's FSR technology or if Bethesda simply prioritized FSR over DLSS initially. Community modders may step in to enable DLSS until Bethesda clarifies the situation.

gaming2 years ago

"Avatar: Frontiers of Pandora PC Trailer Showcases Stunning Graphics and Advanced Technology"

Ubisoft has released an impressive PC features trailer for Avatar: Frontiers of Pandora, showcasing ray-traced reflections and shadows, support for ultrawide and multi-monitor setups, and the inclusion of both FSR and DLSS at launch. This is notable as Ubisoft has partnered with AMD for the game, and DLSS support is usually absent in such collaborations. The game, developed by Massive Entertainment, is set to release on December 7 for PC, Xbox Series X/S, and PS5.

gaming2 years ago

"Immortals of Aveum: Revolutionizing PC Optimization with DLSS 3, FSR 2.2, and Unreal Engine 5"

Ascendant Studios has announced that their upcoming game, Immortals of Aveum, will support NVIDIA DLSS 2&3 upscaling on PC and AMD FSR 2.2 upscaling on both PC and consoles. They have also shared the recommended PC specs for achieving 60+FPS gameplay at various resolutions and quality targets. The game utilizes Unreal Engine 5.1 and features Nanite and Lumen for improved graphics and lighting effects. Additionally, Immortals of Aveum takes advantage of other Unreal Engine 5 features such as Streaming Virtual Texturing, One File Per Actor system, and World Partition. The game is set to launch on August 22nd for PC, PlayStation 5, and Xbox Series S|X.

gaming2 years ago

"Remnant II Devs Prioritize Upscaling Technologies for Smooth Gameplay"

The developers of Remnant II, Gunfire Games, have acknowledged that the PC port of the game heavily relies on upscaling technologies such as DLSS, FSR, and XeSS for optimal performance. The game, powered by Unreal Engine 5, does not fully utilize the engine's capabilities and may consider adding features like Lumen in the future. Players are advised to use the recommended upscaling settings for smoother gameplay, and the developers have promised performance updates post-launch. However, some players have reported poor performance and issues like "Out of Video Memory" on high-end systems. The reliance on upscaling techniques has raised concerns about the lack of optimization in the PC port.

gaming2 years ago

"AMD's Exclusive PC Partnerships and Starfield Bundle Stir Controversy"

AMD's recent announcement of being the "exclusive PC partner" for the upcoming game Starfield has raised concerns about feature exclusivity and potential limitations for gamers. While AMD's FidelityFX Super Resolution (FSR) will be optimized for the game, it remains unclear if the game will support Nvidia's DLSS or Intel's XeSS. The lack of clarity from AMD has led to speculation and worries about fragmentation in PC gaming. The article argues that exclusive partnerships and blocking competitor technologies would be detrimental to the industry and hopes for a future where competition is based on competing technologies rather than blocking out rivals.

gaming2 years ago

Diablo IV: Good Optimization and Polished Gameplay on Current-Gen Consoles.

Diablo IV's native resolution on PS5 and Xbox Series X is low at around 1260p, but the game uses FSR 2 to boost its image to 4K. The combination of lower native resolution with FSR pays off in terms of performance, with both consoles delivering a mostly solid 60fps. On the other hand, last-gen consoles like PS4 run the game at around 720p upscaled to 1080p with a target framerate of only 30fps, making it less ideal for an intense ARPG.