"Microsoft Unveils DirectX Super Resolution API to End PC Gaming Upscaling Wars"

TL;DR Summary
Microsoft introduces DirectSR, a new API aimed at simplifying the use of upscaling technologies in PC gaming by providing a common set of inputs and outputs, allowing a single code path to activate a variety of solutions. This API, developed in partnership with GPU hardware vendors, aims to eliminate the need for game developers to individually support technologies like DLSS, FSR, or XeSS, and instead target DirectSR, which will then utilize the most suitable upscaling technology for the hardware. This move could potentially resolve the issues of game-specific upscaling support and streamline the implementation of upscaling in PC games.
- DLSS? FSR? Microsoft aims to end the PC gaming upscaling wars with “DirectSR” Ars Technica
- Microsoft is working with Nvidia, AMD, and Intel to improve upscaling support in PC games The Verge
- Microsoft's new DirectSR super resolution API aims to simplify DLSS, FSR, and XeSS implementation Tom's Hardware
- This is Microsoft's 'missing link' for game developers Windows Central
- Microsoft to End the Upscaling Wars With DirectX Super Resolution API ExtremeTech
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