The Outer Worlds 2, powered by Unreal Engine 5, supports NVIDIA DLSS 4 and Ray Tracing on PC. Benchmarks on an NVIDIA RTX 5090 reveal that Ray Tracing improves visuals but causes significant performance drops and noisy shadows, making it less recommended. DLSS 4, especially with Frame Gen, helps achieve playable frame rates at 4K, with the best performance using DLSS 4 Performance Mode. Overall, DLSS 4 offers good visual quality and performance, while Ray Tracing's drawbacks suggest disabling it for smoother gameplay.
The Outer Worlds 2, built on Unreal Engine 5 with raytracing and upscaling features, shows demanding PC performance benchmarks, with high-end GPUs needed for 4K 60+ FPS, and various graphical settings impacting performance and visual quality. The game offers extensive customization options, but HW-Lumen raytracing currently has issues, and optimization is expected in future updates.
Battlefield 6 offers solid performance across current-gen GPUs on PC, with high frame rates achievable at various settings and resolutions, thanks to extensive customization options and upscaling technologies like DLSS, FSR, and XeSS, making it accessible and visually impressive for most gamers.
Helldivers 2 has a large 150GB install size on PC due to duplicate files, a workaround for slow HDD seek times, which is not an issue on consoles with SSDs. Developers are exploring solutions to reduce file duplication and improve loading times, but the current approach reflects a compromise for players with older hard drives.
Dying Light: The Beast runs smoothly on PC with all tested GPUs achieving 60FPS at 1080p and high settings, but its graphics are considered outdated with issues like pop-in and low texture quality. High-end GPUs like the RTX 4090 and RTX 5090 are needed for 4K gaming at 60FPS, and the game supports various upscaling technologies, though it lacks ray tracing support.
Randy Pitchford has been responding to PC performance complaints about Borderlands 4 by advising players to adjust settings, use available tools like DLSS, and consider refunds or waiting for hardware improvements, amid ongoing performance issues and mixed reviews.
Gearbox CEO Randy Pitchford defends Borderlands 4's PC performance, stating the game is 'pretty optimal' and emphasizing the need for players to adjust settings for their desired balance of resolution, FPS, and visual features. He acknowledges ongoing work to improve performance and addresses console FOV concerns, highlighting the trade-offs inherent in gaming hardware and software optimization.
Borderlands 4's launch on Steam faced performance issues leading to negative reviews, prompting Gearbox to recommend players keep playing for 15 minutes after changing settings to accurately assess performance improvements, and to optimize graphics with Nvidia tools. Despite a Day 1 patch, older hardware may still struggle, and the game’s success could be impacted by early negative feedback.
The article analyzes the PC performance of Metal Gear Solid Delta: Snake Eater, highlighting that high-end GPUs like the RTX 4090 and RTX 5090 can achieve 60FPS at 1440p, while 4K gameplay remains challenging. It discusses graphics settings, frame unlocking, and the game's visual quality, noting that while the game looks excellent on Ultra settings, it lacks some PC features and scalability options. Overall, it performs well with high-end hardware but could benefit from more built-in customization options.
Gears of War: Reloaded on PC performs well at lower resolutions with high framerates, but faces significant texture streaming and stuttering issues on NVIDIA RTX 50 series GPUs, which NVIDIA is aware of and plans to fix. The game offers improved graphics over the Ultimate Edition and runs smoothly on a wide range of PCs, but owners of RTX 50 series GPUs should wait for updates before playing.
A day-one update for Gears of War: Reloaded addresses crashing issues across platforms, improves support for handheld devices, and fixes a bug causing low frame rates when using DualSense controllers on PC. The remaster, featuring overhauled visuals and all DLC, is now available on PC, PS5, Xbox Series X|S, and Game Pass, marking the franchise's debut on PlayStation.
Capcom has committed to ongoing performance and stability updates for Monster Hunter Wilds on PC through at least Winter 2025, but significant improvements are slow and uncertain, with current patches only gradually reducing CPU and GPU loads amidst ongoing frustrations over the game's sluggish performance.
Mafia: The Old Country, powered by Unreal Engine 5, was benchmarked on various high-end GPUs, revealing that the game is highly demanding, especially at 4K. NVIDIA's RTX 4090 is the only GPU capable of maintaining 60FPS at 1080p on Epic settings, while AMD GPUs perform competitively. The game supports DLSS 4, FSR 4.0, and XeSS, with FSR 4.0 providing better visual quality and performance. Despite its demanding nature, the game looks impressive with dynamic shadows and advanced lighting, though it suffers from pop-in issues. Overall, it's a demanding but visually impressive title that benefits from upscaling technologies.
WUCHANG: Fallen Feathers is a demanding game that requires high-end GPUs for smooth gameplay at native resolutions, with NVIDIA DLSS 4 providing the best performance, though it currently has bugs. The game lacks support for AMD FSR 3.0 and Intel XeSS, limiting options for mid-tier GPU users. Graphics settings impact performance minimally, and the game looks impressive thanks to Unreal Engine 5's features, but optimization issues and bugs hinder the experience.
Monster Hunter Wilds has received overwhelmingly negative reviews on Steam due to poor PC performance, lack of endgame content, and simplified mechanics, leading to a decline in player base and fan disappointment, though future updates may help recover its reputation.