"Remnant II Devs Prioritize Upscaling Technologies for Smooth Gameplay"

The developers of Remnant II, Gunfire Games, have acknowledged that the PC port of the game heavily relies on upscaling technologies such as DLSS, FSR, and XeSS for optimal performance. The game, powered by Unreal Engine 5, does not fully utilize the engine's capabilities and may consider adding features like Lumen in the future. Players are advised to use the recommended upscaling settings for smoother gameplay, and the developers have promised performance updates post-launch. However, some players have reported poor performance and issues like "Out of Video Memory" on high-end systems. The reliance on upscaling techniques has raised concerns about the lack of optimization in the PC port.
- Remnant II Devs Says PC Port Designed With Upscaling In Mind: DLSS, FSR & XeSS A Necessity To Achieve Smooth Gameplay Wccftech
- Remnant 2 Fails To Achieve 60FPS At Native 4K Max Settings With RTX 4090 Tech4Gamers
- Remnant 2 dev says the game is ''designed'' with upscalers like Nvidia DLSS in mind PCGamesN
- How to fix Remnant 2 rendering bugs on Intel Arc graphics Windows Central
- Remnant 2 Was Designed With Upscaling In Mind, Devs Admit eXputer
- View Full Coverage on Google News
Reading Insights
0
1
4 min
vs 5 min read
88%
938 → 108 words
Want the full story? Read the original article
Read on Wccftech