Tag

Upscaling

All articles tagged with #upscaling

PS5 Pro Upscaler Gets Global Update to Sharpen Visuals
technology19 hours ago

PS5 Pro Upscaler Gets Global Update to Sharpen Visuals

Sony is rolling out a global update to the PS5 Pro’s PSSR upscaler, enabling existing and future games to render at lower resolutions and upscale for crisper visuals and improved lighting, with modes like 60fps at 1080p with ray tracing or 120fps without RT. Resident Evil Requiem already showcases the gains, and other titles such as Assassin’s Creed: Shadows, Kingdom Come Deliverance 2, Marvel’s Spider-Man 2, Battlefield 6, and 007: First Light may receive PSSR enhancements as Sony deepens its AMD FSR Redstone collaboration. At a $750 price, the update could extend the PS5 generation and keep the Pro feeling relevant against PC upgrades.

PS5 Pro’s PSSR 2.0 Delivers 4K60 in Resident Evil Requiem, Competing with DLSS4
technology1 day ago

PS5 Pro’s PSSR 2.0 Delivers 4K60 in Resident Evil Requiem, Competing with DLSS4

Sony confirms a second‑gen PSSR AI upscaler for PS5 Pro, based on AMD’s FSR4, used in Resident Evil Requiem to upscale from just above 1080p to 4K at 60fps; it can be toggled system‑wide and may roll out to other titles. In tests it competes with DLSS4 and FSR4 in many scenarios, though results vary by game and there can be RT denoising quirks tied to Capcom’s pipeline. Overall, it marks a significant step forward for ML upscaling on PS5 Pro and could become a broader system‑level improvement across the library.

REquiem: Series X Upscales 1080p to 4K, Series S Reaches 1440p Upscale at 60FPS
gaming2 days ago

REquiem: Series X Upscales 1080p to 4K, Series S Reaches 1440p Upscale at 60FPS

A Pure Xbox comparison shows Resident Evil Requiem delivering strong performance on both Xbox Series X and Series S. Series X targets native 1080p upscaled to 4K with only minor dips below 60fps, while Series S runs at 720p upscaled to 1440p and still maintains 60fps; the Series S version was awarded 9/10 by Pure Xbox. Pre-orders are £64.99 / $69.99, with release timing and install size info available elsewhere on Pure Xbox.

PS5 Pro Sets the Benchmark for Resident Evil Requiem’s Visual Mastery
technology2 days ago

PS5 Pro Sets the Benchmark for Resident Evil Requiem’s Visual Mastery

Digital Foundry’s verdict is that Resident Evil Requiem looks stunning on all modern consoles, but the PS5 Pro version delivers the definitive experience thanks to near-native 4K visuals achieved via temporal upscaling, robust ray tracing, and the game’s hair strand tech; base PS5/Xbox Series X are similar with slightly lower image quality, Series S drops hair work and runs at a lower resolution, and the 120Hz mode disables RT/upscaling, highlighting Pro as the standout choice.

Xenoblade Chronicles X on Switch 2 Edition: Smooth FPS but Texture Shimmer Persisting
technology7 days ago

Xenoblade Chronicles X on Switch 2 Edition: Smooth FPS but Texture Shimmer Persisting

Nintendo released Xenoblade Chronicles X: Definitive Edition for Switch 2 to mixed early reactions: the game mostly runs at up to 60 FPS, but in busy areas like New Los Angeles a shimmering texture issue is noticeable. The shimmer appears more in handheld mode and may be tied to upscaling, prompting questions about future patches while players weigh the improved frame rate against visuals.

Metal Gear Solid Master Collection gets final patch, adds 60fps on Switch 2
gaming14 days ago

Metal Gear Solid Master Collection gets final patch, adds 60fps on Switch 2

Konami’s final patch for Metal Gear Solid Master Collection Vol. 1 adds original/high/max resolution options, switches MGS2 and Snake Eater to ~60fps on Switch 2, and includes a massive 60GB MGS3 texture pack plus PC mouse/keyboard support and button remapping. The update brings Switch 2 performance in line with PS5/Xbox Series X/S and caps a long update run, while the collection remains on sale at 30% off across platforms.

Valve’s Steam Machine targets living room power with a 2026 debut
technology1 month ago

Valve’s Steam Machine targets living room power with a 2026 debut

Valve plans a 2026 launch for the Steam Machine, a compact PC‑console hybrid aiming for 4K/60FPS via upscaling, powered by a semi‑custom AMD Zen4 CPU and RDNA3 GPU with 16GB DDR5 RAM and up to 2TB SSD in a 2.6 kg small‑form‑factor; it runs SteamOS 3 and will debut alongside a redesigned Steam Controller and Steam Frame VR, with pricing not yet confirmed and potential drawbacks including 8GB VRAM and reliance on upscaling for future‑proofing.

The Outer Worlds 2: Performance, Reviews, and Early Access Insights
technology4 months ago

The Outer Worlds 2: Performance, Reviews, and Early Access Insights

The Outer Worlds 2, built on Unreal Engine 5 with raytracing and upscaling features, shows demanding PC performance benchmarks, with high-end GPUs needed for 4K 60+ FPS, and various graphical settings impacting performance and visual quality. The game offers extensive customization options, but HW-Lumen raytracing currently has issues, and optimization is expected in future updates.