Tag

Ray Tracing

All articles tagged with #ray tracing

PS5 Pro Upscaler Gets Global Update to Sharpen Visuals
technology14 hours ago

PS5 Pro Upscaler Gets Global Update to Sharpen Visuals

Sony is rolling out a global update to the PS5 Pro’s PSSR upscaler, enabling existing and future games to render at lower resolutions and upscale for crisper visuals and improved lighting, with modes like 60fps at 1080p with ray tracing or 120fps without RT. Resident Evil Requiem already showcases the gains, and other titles such as Assassin’s Creed: Shadows, Kingdom Come Deliverance 2, Marvel’s Spider-Man 2, Battlefield 6, and 007: First Light may receive PSSR enhancements as Sony deepens its AMD FSR Redstone collaboration. At a $750 price, the update could extend the PS5 generation and keep the Pro feeling relevant against PC upgrades.

PS5 Pro Sets the Benchmark for Resident Evil Requiem’s Visual Mastery
technology2 days ago

PS5 Pro Sets the Benchmark for Resident Evil Requiem’s Visual Mastery

Digital Foundry’s verdict is that Resident Evil Requiem looks stunning on all modern consoles, but the PS5 Pro version delivers the definitive experience thanks to near-native 4K visuals achieved via temporal upscaling, robust ray tracing, and the game’s hair strand tech; base PS5/Xbox Series X are similar with slightly lower image quality, Series S drops hair work and runs at a lower resolution, and the 120Hz mode disables RT/upscaling, highlighting Pro as the standout choice.

Capcom-Optimized PS5 Pro Boosts Resident Evil Requiem to 4K60 with Ray Tracing
technology1 month ago

Capcom-Optimized PS5 Pro Boosts Resident Evil Requiem to 4K60 with Ray Tracing

Capcom revealed that Resident Evil Requiem will run on PS5 Pro at 4K60 with ray tracing enabled, and up to 120fps when ray tracing is off (average around 90fps). The studio says it spent significant time optimizing the game for PS5 Pro to deliver a high-frame-rate showcase, with a February 27 launch on PS5, Xbox Series X|S, Nintendo Switch 2, and PC.

NVIDIA GeForce NOW Expands with New Games and Features
technology4 months ago

NVIDIA GeForce NOW Expands with New Games and Features

The Outer Worlds 2, powered by Unreal Engine 5, supports NVIDIA DLSS 4 and Ray Tracing on PC. Benchmarks on an NVIDIA RTX 5090 reveal that Ray Tracing improves visuals but causes significant performance drops and noisy shadows, making it less recommended. DLSS 4, especially with Frame Gen, helps achieve playable frame rates at 4K, with the best performance using DLSS 4 Performance Mode. Overall, DLSS 4 offers good visual quality and performance, while Ray Tracing's drawbacks suggest disabling it for smoother gameplay.

technology4 months ago

AMD and Sony Tease Next-Gen PS6 Graphics and AI Rendering Innovations

The article discusses the potential limitations of future console generations like the PS6 in terms of graphics improvements due to miniaturization and rising costs, suggesting that breakthroughs in miniaturization or new rendering techniques like AI-driven rendering and path tracing may be necessary to achieve significant advancements. It also explores the broader context of gaming hardware, the importance of gameplay quality, and the evolving role of AI in graphics rendering.

Battlefield 6 Launches with DLSS 4 and Cross-Platform Play
technology4 months ago

Battlefield 6 Launches with DLSS 4 and Cross-Platform Play

The article highlights the launch of Battlefield 6 with NVIDIA DLSS 4 and Reflex, showcasing significant performance boosts across GeForce RTX GPUs, along with new content like KPOP Demon Hunters in Fortnite, and upcoming releases such as Little Nightmares III and Crimson Desert, emphasizing advancements in gaming technology and graphics.