Tag

Ray Tracing

All articles tagged with #ray tracing

Bolt Graphics and Zeus GPUs Challenge Nvidia's RTX 5090 Performance

Originally Published 3 days ago — by TechPowerUp

Featured image for Bolt Graphics and Zeus GPUs Challenge Nvidia's RTX 5090 Performance
Source: TechPowerUp

Bolt Graphics, a startup from Sunnyvale, introduces the ZEUS architecture claiming significant performance improvements in graphics rendering, including 2.5x the path tracing performance of NVIDIA's RTX 5090, through innovative hardware and software design, aiming to revolutionize consumer and HPC graphics markets.

NVIDIA GeForce NOW Expands with New Games and Features

Originally Published 2 months ago — by DSOGaming

Featured image for NVIDIA GeForce NOW Expands with New Games and Features
Source: DSOGaming

The Outer Worlds 2, powered by Unreal Engine 5, supports NVIDIA DLSS 4 and Ray Tracing on PC. Benchmarks on an NVIDIA RTX 5090 reveal that Ray Tracing improves visuals but causes significant performance drops and noisy shadows, making it less recommended. DLSS 4, especially with Frame Gen, helps achieve playable frame rates at 4K, with the best performance using DLSS 4 Performance Mode. Overall, DLSS 4 offers good visual quality and performance, while Ray Tracing's drawbacks suggest disabling it for smoother gameplay.

AMD and Sony Tease Next-Gen PS6 Graphics and AI Rendering Innovations

Originally Published 3 months ago — by Hacker News

The article discusses the potential limitations of future console generations like the PS6 in terms of graphics improvements due to miniaturization and rising costs, suggesting that breakthroughs in miniaturization or new rendering techniques like AI-driven rendering and path tracing may be necessary to achieve significant advancements. It also explores the broader context of gaming hardware, the importance of gameplay quality, and the evolving role of AI in graphics rendering.

PlayStation 6 Launch Expected in 2027 with Advanced GPU Technology

Originally Published 3 months ago — by Wccftech

Featured image for PlayStation 6 Launch Expected in 2027 with Advanced GPU Technology
Source: Wccftech

According to AMD leaker Kepler, Sony plans to launch the PlayStation 6 in 2027, with new hardware technologies like Radiance Cores, Neural Arrays, and Universal Compression expected to enhance performance, including significant ray tracing improvements, potentially arriving two years earlier than previously anticipated.

Battlefield 6 Launches with DLSS 4 and Cross-Platform Play

Originally Published 3 months ago — by NVIDIA

Featured image for Battlefield 6 Launches with DLSS 4 and Cross-Platform Play
Source: NVIDIA

The article highlights the launch of Battlefield 6 with NVIDIA DLSS 4 and Reflex, showcasing significant performance boosts across GeForce RTX GPUs, along with new content like KPOP Demon Hunters in Fortnite, and upcoming releases such as Little Nightmares III and Crimson Desert, emphasizing advancements in gaming technology and graphics.

Dying Light: The Beast GPU Benchmark - 30+ Cards Tested

Originally Published 3 months ago — by TechPowerUp

Featured image for Dying Light: The Beast GPU Benchmark - 30+ Cards Tested
Source: TechPowerUp

The review tests over 30 GPUs to evaluate Dying Light: The Beast's performance, highlighting its use of Techland's C-Engine, support for upscaling technologies like DLSS, FSR, and XeSS, and noting the absence of ray tracing in the final release despite pre-launch claims, providing insights into hardware requirements for optimal gameplay.

Star Wars Outlaws on Switch 2: Tech, Performance, and Secret Footage

Originally Published 4 months ago — by Nintendo Everything

Featured image for Star Wars Outlaws on Switch 2: Tech, Performance, and Secret Footage
Source: Nintendo Everything

Digital Foundry's analysis of Star Wars Outlaws on Nintendo Switch 2 reveals stable performance with some cutbacks, including lower resolution (720p docked, 540p handheld), reduced asset quality, and scaled-back effects, but retains key features like ray tracing and DLSS support, with overall stable frame rates and some visual compromises.

Indiana Jones and the Great Circle DLC Launches with New Content and Puzzle Challenges

Originally Published 4 months ago — by Rock Paper Shotgun

Featured image for Indiana Jones and the Great Circle DLC Launches with New Content and Puzzle Challenges
Source: Rock Paper Shotgun

The latest patch for Indiana Jones and the Great Circle introduces new difficulty options, radio station features including Vatican broadcasts, enhanced ray tracing for hair, and a tweak to the inventory screen to indicate safe disguises, along with various bug fixes.

Cronos Unveils New Ray Tracing and DLSS 4 Performance Benchmarks

Originally Published 4 months ago — by DSOGaming

Featured image for Cronos Unveils New Ray Tracing and DLSS 4 Performance Benchmarks
Source: DSOGaming

The article reviews the performance of Cronos: The New Dawn on high-end PC hardware, highlighting the impact of Ray Tracing and DLSS 4 features, with significant FPS improvements using DLSS 4 Frame Generation modes on an NVIDIA RTX 5090, and notes the game's demanding early scene and default use of Hardware Lumen for Ray Tracing.