Tag

60 Fps

All articles tagged with #60 fps

Xenoblade Chronicles X on Switch 2 Edition: Smooth FPS but Texture Shimmer Persisting
technology6 days ago

Xenoblade Chronicles X on Switch 2 Edition: Smooth FPS but Texture Shimmer Persisting

Nintendo released Xenoblade Chronicles X: Definitive Edition for Switch 2 to mixed early reactions: the game mostly runs at up to 60 FPS, but in busy areas like New Los Angeles a shimmering texture issue is noticeable. The shimmer appears more in handheld mode and may be tied to upscaling, prompting questions about future patches while players weigh the improved frame rate against visuals.

gaming1 month ago

Far Cry Classics Upgrade to 60FPS on Next-Gen Consoles

Ubisoft is bringing 60fps updates to Far Cry 3, Far Cry 3: Blood Dragon, and Far Cry Primal on PlayStation 5 and Xbox Series X|S, with patches launching January 21, 2026. Primal on older systems and the original Far Cry 3 already had 60fps via various boosts, and Far Cry 4 and Far Cry 5 joined the 60fps club in earlier patches. There’s no announced plan for Far Cry 2. A Far Cry anthology TV series is in development for FX from Noah Hawley and Rob McElhenney.

Nintendo Showcases 60FPS Gameplay of Pokémon Scarlet & Violet on Switch 2
technology9 months ago

Nintendo Showcases 60FPS Gameplay of Pokémon Scarlet & Violet on Switch 2

Nintendo has showcased Pokémon Scarlet and Violet running at 4K/60 FPS on the upcoming Switch 2, significantly improving performance and stability in gameplay, especially in busy areas of Paldea, while maintaining the original art style. The Switch 2 launches on June 5, offering an enhanced experience for players revisiting these games.

"PS5 Pro: Sony's Flexible Approach to 4K/60 FPS Gaming and Emphasizing Ray Tracing - Report"
gaming1 year ago

"PS5 Pro: Sony's Flexible Approach to 4K/60 FPS Gaming and Emphasizing Ray Tracing - Report"

Sony expects PS5 Pro compatible games to achieve 4K and 60 FPS, but is open to flexibility in awarding the "PS5 Pro Enhanced" label, allowing developers to choose which aspects of their games to improve. The label will be displayed on discs and PS Store pages, and developers will need to use Sony's new SDK to take advantage of PS5 Pro exclusive features. Games with fixed resolutions or graphical settings may not see improvements, but developers can still utilize PlayStation Spectral Super Resolution to upscale resolution to 4K and utilize additional memory.

"Stellar Blade: Director Promises No Microtransactions, Impressive PS5 Performance, and New Game Plus Mode"
gaming1 year ago

"Stellar Blade: Director Promises No Microtransactions, Impressive PS5 Performance, and New Game Plus Mode"

The demo for the PS5 action-RPG Stellar Blade has garnered high praise for its excellent 60 FPS performance and satisfying gameplay, with Digital Foundry's analysis highlighting its rock-solid technical performance across different display modes. While the game's visuals have some minor drawbacks, its default balanced mode offers a clean, reconstructed 4K image and largely hits its 60 FPS target, with performance and resolution modes providing solid options for different player preferences. The demo's quality has generated significant interest in the game, despite initial focus on the main character's design.

Redfall Launch Imminent: Trailer, Release Dates, and Performance Mode Update
gaming2 years ago

Redfall Launch Imminent: Trailer, Release Dates, and Performance Mode Update

Redfall, the upcoming game from Arkane, will not have a Performance Mode targeting 60 frames per second gameplay at launch, and the decision to ship the game with only Quality Mode was made relatively recently. Retail copies of the Xbox Series X|S version of the game still list 60 frames per second support, suggesting the decision to delay Performance Mode after launch was taken relatively recently. The game will be available on PC and Xbox consoles from May 2nd, with Xbox Series X players only able to play the game at 4K resolution, 30 frames per second, while Xbox Series S users at 1440p resolution, 30 frames per second.