Mothership is a new independent website launched by former Polygon staff, focusing on gender and identity in gaming, as a response to the collapse of mainstream gaming media and the sale of Polygon. It aims to provide quality journalism without ads, emphasizing underrepresented perspectives and a critical, identity-first approach to gaming culture.
The Nex Playground console has gained popularity by addressing the long-term sustainability issues of the Wii's model, offering games through a subscription service, which helped it secure 14% of Black Friday sales and become a strong competitor in the gaming market.
The article discusses Microsoft's recent price increase for Xbox Game Pass, highlighting its implications for the gaming industry, including potential impacts on game sales, developer revenues, and the future of subscription-based gaming, amid broader trends of rising costs and industry consolidation.
Ex-Bethesda boss Pete Hines criticizes Xbox Game Pass, highlighting how short-sighted decisions in subscription-based gaming are harming content creators and questioning the sustainability of the model, despite its popularity and perceived value.
A tech journalist tested the Plaud NotePin, a wrist-worn AI voice recorder, for a week and found it to be a well-designed, convenient device but hampered by high costs, slow cloud-based processing, and better alternatives like on-device transcription apps such as Google Recorder. Despite its features, the device's price and reliance on subscriptions make it a less attractive option compared to using existing smartphones with free apps.
Arkane Studios founder Raphael Colantonio criticizes Microsoft's Game Pass as an unsustainable and damaging industry model, warning it could lead to the decline of quality and competition, amidst recent layoffs at Microsoft and concerns over its long-term viability.
Raphael Colantonio criticizes Microsoft's Game Pass for being an unsustainable and potentially harmful model for the gaming industry, citing massive costs, declining subscriber numbers, and industry layoffs, while acknowledging its benefits for indie developers and consumers. The debate has sparked mixed reactions, highlighting concerns about the long-term impact of such subscription services on game development and industry health.
Raphael Colantonio criticizes Microsoft's Game Pass, claiming it is unsustainable and damaging to the gaming industry, especially as it subsidizes low prices through Microsoft's financial backing. He suggests that Game Pass can only coexist with traditional models if it focuses on back catalogue games, warning that the current approach may lead to poorer game quality and industry harm once Microsoft eliminates competition. The subscription service's growth has been limited despite major franchise additions, and Colantonio's stance aligns with concerns about the long-term effects of such models.
Arkane founder Raphael Colantonio criticizes Xbox Game Pass, claiming it is an unsustainable, damaging industry model subsidized by Microsoft’s financial backing, and warns it could eliminate other business models or lead to negative consequences for gamers and the industry. He also links recent layoffs and AI investments to broader industry issues, questioning the long-term profitability and quality of games under the subscription system.
Following significant layoffs at Microsoft, some developers criticize Xbox Game Pass, arguing it is an unsustainable, industry-damaging model subsidized by Microsoft's financial resources, which could threaten traditional game sales and business models. Developers express concerns about the long-term viability of the subscription service and its impact on the gaming industry, especially as growth slows and the model faces sustainability challenges.
Raphaël Colantonio, founder of Arkane Studios, criticizes Microsoft's Game Pass, claiming it is an unsustainable model damaging the gaming industry, especially amid recent layoffs and studio cuts, while some others see it as a successful partnership.
WhatsApp is introducing a subscription model and ads to its 'Updates' tab, allowing channel owners to offer exclusive content for a fee and promote their channels through ads, while keeping user chats end-to-end encrypted and free from ads. These features aim to enhance brand engagement and monetization on the platform, rolling out globally over the next few months.
Samsung is set to launch the Galaxy Ring soon, but potential buyers are concerned about its rumored $300+ price and $5.99/month subscription fee, which could diminish its competitive edge against the Oura Ring. While it may offer a tailored experience for Galaxy phone users, its design and limited compatibility with non-Samsung devices could be drawbacks.
Ubisoft's reveal of the new R6 Membership, a $10 monthly subscription offering exclusive benefits and content for Rainbow Six Siege players, was met with significant backlash from the community during the BLAST R6 Manchester Major. Despite positive updates on new Operators and game improvements, fans were unhappy about the introduction of a paid membership model.
Samsung's upcoming Galaxy Ring may come with both a high upfront cost of $300-$350 and a required subscription fee, continuing a concerning trend in tech where companies charge high prices for hardware and additional perpetual fees. This practice is criticized as unacceptable, with calls for consumers to push back against such pricing models.