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Game Industry

All articles tagged with #game industry

2025 Gaming Highlights: Top Games, Trends, and Co-Op Favorites

Originally Published 24 days ago — by Game Developer

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Source: Game Developer

The article reviews the tumultuous year of 2025 in the game industry, highlighting trends such as the rise of generative AI, deprofessionalization, union activity, indie studio funding via Kickstarter, and the impact of tariffs on costs, while also noting the industry's ongoing struggles with economic contraction, exploitation, and social issues.

Naughty Dog's Straley Exits Over Workload Concerns

Originally Published 27 days ago — by GamesIndustry.biz

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Source: GamesIndustry.biz

Bruce Straley, a veteran game developer known for his work on The Last of Us and Uncharted, left Naughty Dog in 2017 due to a desire for ownership and new challenges, and has since founded his own studio, Wildflower Interactive, emphasizing creative independence. He also expressed dissatisfaction over not being credited for his contributions to The Last of Us TV adaptation.

Rockstar's Red Dead Redemption 2 Faced Budget and Schedule Challenges, Says Co-founder

Originally Published 2 months ago — by The Game Post

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Source: The Game Post

Dan Houser revealed that the development of Red Dead Redemption 2 was extremely challenging, being behind schedule and over budget, with significant pressure to succeed, but the game ultimately became critically acclaimed. He highlighted the game's themes of searching for meaning in a violent setting and praised the team's dedication to realism. Additionally, Rockstar recently faced layoffs amid union disputes, and Houser has since started a new studio working on a sci-fi game.

Hades 2 Dominates Industry and Critics, Setting New Standards

Originally Published 3 months ago — by GameSpot

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Source: GameSpot

Supergiant, a resilient indie game developer, launched Hades 2 and plans their next project based on team passion rather than growth ambitions, contrasting with industry layoffs and closures; their focus on modesty and team cohesion has helped them thrive in a tumultuous industry.

Hell is Us Director Criticizes Hollow Knight: Silksong's Surprise Release

Originally Published 3 months ago — by GamesIndustry.biz

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Source: GamesIndustry.biz

Hell is Us' creative director Jonathan Jacques-Belletête criticized Team Cherry's surprise release of Hollow Knight: Silksong, calling it 'a little callous' due to the short notice and impact on other games like Hell is Us, which was released on the same day. He highlighted the challenges of releasing games in a crowded market and the difficulty of securing a quiet release window today.

Ex-Bethesda Exec Criticizes Gaming Subscription Services for Harming Developers and Content Creators

Originally Published 4 months ago — by Push Square

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Source: Push Square

Ex-Bethesda boss Pete Hines criticizes Xbox Game Pass, highlighting how short-sighted decisions in subscription-based gaming are harming content creators and questioning the sustainability of the model, despite its popularity and perceived value.

Concord's Failed Launch and Permanent Shutdown One Year Ago

Originally Published 4 months ago — by Forbes

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Source: Forbes

A year after its release, Sony's Concord is considered the worst video game launch of all time due to its disastrous player count, massive financial loss, and quick shutdown, marking a significant failure in the industry and raising questions about Sony's judgment in its live-service game strategy.

Payment Processors Censoring NSFW and LGBTQ+ Games Sparks Gamer Backlash

Originally Published 5 months ago — by WIRED

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Source: WIRED

Gamers and developers are protesting against the censorship of NSFW games, which is often enforced through financial censorship by payment processors like Stripe, Visa, and PayPal, impacting what can be sold or hosted online. Industry groups emphasize the importance of artistic freedom and warn that such restrictions threaten creative expression, with some organizations gathering information to oppose overly cautious enforcement that leads to self-censorship.

Virtuos, Developer of Oblivion Remastered, Faces Significant Layoffs

Originally Published 5 months ago — by Eurogamer

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Source: Eurogamer

Virtuos, the studio behind Oblivion Remastered and other major titles, is reportedly laying off 7% of its staff (around 300 employees) across multiple regions due to financial strains from over-investment in Oblivion and a freeze on raises and bonuses, with protests and concerns about future capacity. The industry continues to face widespread layoffs, exemplified by recent cuts at Microsoft.

2014 Dead Island 2 Version Could Have Destroyed the Franchise

Originally Published 6 months ago — by GamesIndustry.biz

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Source: GamesIndustry.biz

In 2014, Deep Silver's Dead Island 2 faced significant development challenges due to misalignment with market expectations, leading to a major delay and a change of developers. The game was ultimately released in 2023 after extensive rework, illustrating the importance of aligning development with market research and audience needs to ensure success and avoid franchise damage.