Tag

Game Optimization

All articles tagged with #game optimization

Helldivers 2 Reduces Install Size by Over 80% with New 'Slim' Version

Originally Published 1 month ago — by Hacker News

Developers of Helldivers 2 significantly reduced the game's installation size from 154GB to 23GB by removing data duplication, after measuring actual game load times and discovering that most loading delays are due to level generation, not asset loading. This change had minimal impact on load times, especially for HDD users, and highlights the importance of data-driven optimization rather than assumptions or industry averages.

Helldivers 2's 'Slim' Version Cuts Install Size by 85% for Easier PC Access

Originally Published 1 month ago — by The Verge

Featured image for Helldivers 2's 'Slim' Version Cuts Install Size by 85% for Easier PC Access
Source: The Verge

The developers of Helldivers 2 have reduced the PC game size by approximately 131GB, from 154GB to 23GB, by de-duplicating data, which minimally impacts load times and helps players with limited storage. The new 'slim' version is available via a public beta on Steam and will become the default after testing.

Bloodlines 2's Mixed Reception and Romantic Options Highlight Industry Challenges

Originally Published 2 months ago — by PCGamesN

Featured image for Bloodlines 2's Mixed Reception and Romantic Options Highlight Industry Challenges
Source: PCGamesN

Bloodlines 2 has received mixed reviews on Steam, with criticism focusing on poor optimization, lack of true sequel elements, and missing features, despite the franchise's popularity. The game is considered more of a VTM: Seattle experience rather than a true Bloodlines successor, but fans still show interest, with a high initial player count.

Helldivers 2's Large PC Install Size Explained by Developers

Originally Published 3 months ago — by GameSpot

Featured image for Helldivers 2's Large PC Install Size Explained by Developers
Source: GameSpot

Helldivers 2 is significantly larger on PC (150GB) than on consoles due to data duplication aimed at reducing load times for users with mechanical HDDs. The developers are exploring solutions to reduce file size and improve load times, but the impact on players with HDDs remains uncertain. The studio plans to bundle assets and enhance compression techniques in future updates.

Square Enix Developer Praises Xbox Series S's Solid Hardware and Creative Influence

Originally Published 3 months ago — by Wccftech

Featured image for Square Enix Developer Praises Xbox Series S's Solid Hardware and Creative Influence
Source: Wccftech

Square Enix's Naoki Hamaguchi states that the Xbox Series S has solid hardware specs, with few issues during the porting of Final Fantasy VII Remake Intergrade, mainly related to memory limitations, and highlights successful optimization efforts. The game is set to release on Xbox Series S/X and Nintendo Switch 2 in January 2026, with the entire trilogy eventually available across multiple platforms.

Borderlands 4 PC and console performance issues spark backlash and developer responses

Originally Published 3 months ago — by IGN

Featured image for Borderlands 4 PC and console performance issues spark backlash and developer responses
Source: IGN

Randy Pitchford has been responding to PC performance complaints about Borderlands 4 by advising players to adjust settings, use available tools like DLSS, and consider refunds or waiting for hardware improvements, amid ongoing performance issues and mixed reviews.

Borderlands 4 Faces Performance Backlash and Developer Responses

Originally Published 3 months ago — by Eurogamer

Featured image for Borderlands 4 Faces Performance Backlash and Developer Responses
Source: Eurogamer

Gearbox CEO Randy Pitchford defends Borderlands 4's PC performance, stating the game is 'pretty optimal' and emphasizing the need for players to adjust settings for their desired balance of resolution, FPS, and visual features. He acknowledges ongoing work to improve performance and addresses console FOV concerns, highlighting the trade-offs inherent in gaming hardware and software optimization.

Metal Gear Solid Delta: Performance, Mods, and Console Comparisons

Originally Published 4 months ago — by DSOGaming

Featured image for Metal Gear Solid Delta: Performance, Mods, and Console Comparisons
Source: DSOGaming

The article analyzes the PC performance of Metal Gear Solid Delta: Snake Eater, highlighting that high-end GPUs like the RTX 4090 and RTX 5090 can achieve 60FPS at 1440p, while 4K gameplay remains challenging. It discusses graphics settings, frame unlocking, and the game's visual quality, noting that while the game looks excellent on Ultra settings, it lacks some PC features and scalability options. Overall, it performs well with high-end hardware but could benefit from more built-in customization options.

Gears of War: Reloaded Shines on PS5 and GeForce NOW

Originally Published 4 months ago — by DSOGaming

Featured image for Gears of War: Reloaded Shines on PS5 and GeForce NOW
Source: DSOGaming

Gears of War: Reloaded on PC performs well at lower resolutions with high framerates, but faces significant texture streaming and stuttering issues on NVIDIA RTX 50 series GPUs, which NVIDIA is aware of and plans to fix. The game offers improved graphics over the Ultimate Edition and runs smoothly on a wide range of PCs, but owners of RTX 50 series GPUs should wait for updates before playing.

Monster Hunter Wilds Faces Performance Challenges Amid Updates and New Content

Originally Published 5 months ago — by Rock Paper Shotgun

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Source: Rock Paper Shotgun

Capcom has committed to ongoing performance and stability updates for Monster Hunter Wilds on PC through at least Winter 2025, but significant improvements are slow and uncertain, with current patches only gradually reducing CPU and GPU loads amidst ongoing frustrations over the game's sluggish performance.

Wuchang: Fallen Feathers Faces Criticism and Praise Amid PC Launch Issues

Originally Published 5 months ago — by Windows Central

Featured image for Wuchang: Fallen Feathers Faces Criticism and Praise Amid PC Launch Issues
Source: Windows Central

Wuchang: Fallen Feathers by 505 Games has faced significant performance problems on PC and consoles at launch, leading the publisher to apologize publicly. Despite decent reviews, players report subpar frame rates and screen tearing, even on high-end hardware, suggesting poor optimization. The developer has acknowledged these issues and is working on improvements, but many gamers are hesitant to dive in until these are resolved, especially with upcoming game releases.

Wuchang: Fallen Feathers - A Powerful Soulslike Experience

Originally Published 5 months ago — by DSOGaming

Featured image for Wuchang: Fallen Feathers - A Powerful Soulslike Experience
Source: DSOGaming

WUCHANG: Fallen Feathers is a demanding game that requires high-end GPUs for smooth gameplay at native resolutions, with NVIDIA DLSS 4 providing the best performance, though it currently has bugs. The game lacks support for AMD FSR 3.0 and Intel XeSS, limiting options for mid-tier GPU users. Graphics settings impact performance minimally, and the game looks impressive thanks to Unreal Engine 5's features, but optimization issues and bugs hinder the experience.

Little Nightmares III Launches October 10 with Enhanced Edition for Switch 2

Originally Published 6 months ago — by Nintendo Everything

Featured image for Little Nightmares III Launches October 10 with Enhanced Edition for Switch 2
Source: Nintendo Everything

Little Nightmares Enhanced Edition has been announced for Nintendo Switch 2, launching on October 10, 2025, featuring 4K resolution, 60 FPS, enhanced graphics with ray tracing, and gameplay improvements, offering players a visually stunning and optimized experience in the dark whimsical horror series.