Tag

Vr

All articles tagged with #vr

VR Devs Brace for Platform Shifts as Hardware Slows

Originally Published 1 day ago — by UploadVR

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Source: UploadVR

VR game developers say 2025 marks a shift away from new headset launches toward diversifying across Quest, PlayStation, and Steam to reach players, with cross‑platform releases proving beneficial but funding tightening. While some studios report solid holiday sales and ongoing content drops, others like Cloudhead Games have cut staff, and overall investment remains tight as Horizon OS is shelved and reliance on subscription revenue grows, prompting questions about sustainable indie VR growth in the near term.

Ultimate VR Experience: Breath of the Wild Mod Transforms Hyrule into Virtual Reality

Originally Published 13 days ago — by Kotaku

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Source: Kotaku

A new free VR mod called BetterVR allows players to experience The Legend of Zelda: Breath of the Wild in virtual reality using the Cemu emulator and a VR headset, offering full 6DOF and hand tracking for an immersive experience, created by the team behind successful VR ports and mods.

Valve Expands into Android and Arm Gaming with New Hardware and Software Support

Originally Published 2 months ago — by The Verge

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Source: The Verge

Valve is expanding into the mobile realm with the Steam Frame, a device that supports Android apps and games, especially VR titles, by allowing developers to bring their APKs directly to Steam. The device aims to seamlessly integrate Android apps into Steam's ecosystem, potentially paving the way for broader use of SteamOS on various ARM devices, including laptops and handhelds. Valve's approach emphasizes native performance and developer support, with future plans for web app integration and sideloading Android APKs.

Scientists Develop the Smallest Light Pixel, Enabling Ultra-High-Resolution Screens

Originally Published 2 months ago — by ScienceAlert

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Source: ScienceAlert

Scientists from the University of Würzburg have developed the world's smallest bright pixel, measuring just 300x300 nanometers, which could revolutionize miniature displays in VR and AR devices by providing high brightness and resolution in an extremely tiny form factor, although challenges like full color coverage and efficiency remain.

Teenage Mutant Ninja Turtles: Empire City VR Gameplay Unveiled at NYCC

Originally Published 3 months ago — by UploadVR

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Source: UploadVR

The article explores the early development and immersive experience of Teenage Mutant Ninja Turtles: Empire City in virtual reality, highlighting its detailed sewer lair environment where players can relax, socialize, and explore, emphasizing the game's focus on creating a cozy, family-like space for fans to hang out in VR.

Meta Launches Ray-Ban Display Glasses Amid Mixed Reviews and Accessibility Challenges

Originally Published 3 months ago — by UploadVR

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Source: UploadVR

Meta Ray-Ban Display glasses feature a built-in HUD and support custom prescription lenses, but these must be bonded at purchase, making aftermarket options unavailable. The glasses support various visual and communication functions, weigh 69 grams, and have a battery life of around six hours, with a high cost of $1000 including prescription bonding. Availability is limited, requiring demos at retail stores, with delivery taking 5-8 weeks.

Meta Enhances VR Experience with Hyperscape and Advanced Scanning Technology

Originally Published 3 months ago — by TechCrunch

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Source: TechCrunch

Meta has announced Hyperscape Capture, a new technology that allows users to quickly scan real-world rooms and create photorealistic virtual replicas, enhancing metaverse experiences. The feature is now in Early Access for Quest 3 and Quest 3S users, with plans to expand functionality, including inviting others into these digital spaces. Meta also introduced new VR games and streaming partnerships at its Connect conference.

Users Experience 'Virtual Reality Hangover' After Removing Headsets

Originally Published 3 months ago — by Road to VR

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Source: Road to VR

Some VR users experience a temporary sensation of being 'stuck in VR' after removing their headsets, caused by discrepancies in proprioception and the brain's adaptation to virtual environments. This phenomenon, known as 'proprioceptive-disconnect,' is linked to the imperfections of VR tracking and latency, and generally fades within a few hours. Studies suggest these effects can also influence memory and physical perception, highlighting the need for further research into VR's long-term impacts.

Nintendo Revives Virtual Boy for Switch and Switch 2 VR Experiences

Originally Published 4 months ago — by UploadVR

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Source: UploadVR

The article discusses the possibility of playing The Legend of Zelda: Breath of the Wild in VR on the upcoming Nintendo Switch 2, using a new cardboard Virtual Boy accessory that resembles the original Virtual Boy and shares similar lenses with the Labo VR kit. Given the Switch 2's more powerful hardware and higher resolution display, Nintendo could easily enable a better VR experience for Zelda and other games, potentially bringing full-color VR to the platform without requiring subscriptions.

No Man's Sky's Latest Update Introduces Large Ships, Multiplayer, and PS5 Pro AI Upscaling

Originally Published 4 months ago — by UploadVR

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Source: UploadVR

No Man's Sky is the first PS VR2 game to utilize PS5 Pro's PSSR AI upscaling, enhancing image clarity and detail in VR, thanks to a close collaboration with Sony. The update also introduces a new 'Corvette' ship for multiplayer exploration. This development marks a significant step in leveraging PS5 Pro's capabilities for high-fidelity VR gaming.