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Swen Vincke

All articles tagged with #swen vincke

Larian CEO calls for kinder critique and a reviewer scorecard
gaming1 month ago

Larian CEO calls for kinder critique and a reviewer scorecard

Larian CEO Swen Vincke urged critics to keep reviews critical without being personal or hurtful and suggested a Metacritic-style scoring system for reviewers to encourage restraint and protect sensitive creators. He emphasized respect for developers, acknowledged the value of thoughtful critique, and noted existing evaluation ideas like Rock Paper Shotgun’s TrustPilot page, while warning that toxic online dynamics can harm the industry and its talent.

Baldur's Gate 3's Award Wins Disrupt Development
gaming-news1 year ago

Baldur's Gate 3's Award Wins Disrupt Development

The development of Baldur's Gate 3 was negatively impacted by the numerous awards the game received, requiring Larian Studios to send rotating teams to collect them, which fragmented the development team. Director Swen Vincke expressed appreciation for the awards but noted the emotional toll and disruption caused. Despite this, Larian has continued to release updates, with the final major update due in September 2024, after which the studio will move on to new projects.

"Baldur's Gate 3 CEO Relocates Developers to Avoid Russian Draft"
gaming-news1 year ago

"Baldur's Gate 3 CEO Relocates Developers to Avoid Russian Draft"

Larian Studios CEO Swen Vincke revealed that he had to work with embassies and consulates to relocate developers from their Russian studio to avoid them being drafted into the military after the invasion of Ukraine. The studio in St. Petersburg was closed, and over 90% of the team was moved to continue development on Baldur's Gate 3, which faced significant challenges and compromises due to the disruption.

Larian Studios Considered Fallout and Ultima if Baldur's Gate 3 Fell Through
gaming1 year ago

Larian Studios Considered Fallout and Ultima if Baldur's Gate 3 Fell Through

Larian Studios CEO Swen Vincke revealed that the company considered developing a triple-A Fallout cRPG if they hadn't secured the Baldur's Gate license. Despite initial setbacks with their Baldur's Gate 3 pitch, Larian ultimately succeeded, leading to the game's acclaimed release. Fans of classic Fallout cRPGs still have alternatives like inXile's Wasteland 3 and indie titles such as Encased and ATOM RPGs.

"Baldur's Gate 3 Scraps 'Portable Hole' Feature, Deemed a 'Crime Against Humanity'"
gaming1 year ago

"Baldur's Gate 3 Scraps 'Portable Hole' Feature, Deemed a 'Crime Against Humanity'"

Larian Studios' CEO Swen Vincke revealed that a "portable hole" mechanic was considered for Baldur's Gate 3 but ultimately removed due to its complexity and potential for abuse. The feature, which allowed players to throw items and characters into a bottomless pit, was deemed too challenging to implement and test effectively, leading to its exclusion from the game.

Larian CEO Admits to Mild Crunch on Baldur's Gate 3, Writer Prioritizes Quality Over Earnings
gaming1 year ago

Larian CEO Admits to Mild Crunch on Baldur's Gate 3, Writer Prioritizes Quality Over Earnings

Larian Studios CEO Swen Vincke admitted that the development team for Baldur's Gate 3 had to work overtime, or "crunch," to complete the game, though it was less than for previous projects. Vincke emphasized that while some overtime is inevitable in game development, the team did not overly crunch, with employees rarely working past 8pm or on weekends. The issue of crunch remains controversial in the gaming industry, but Baldur's Gate 3 has been highly successful, earning numerous awards and a perfect score from IGN.

Baldur's Gate 3 Faced Crunch but Aims for Unmatched RPG Legacy
gaming1 year ago

Baldur's Gate 3 Faced Crunch but Aims for Unmatched RPG Legacy

Larian Studios' CEO Swen Vincke admitted that the team had to engage in some crunch while developing Baldur's Gate 3, though it was minimal and rarely required weekend work. He emphasized that overtime was compensated and that the studio's crunch was less severe compared to past projects. Additionally, Larian announced delays for the physical PS5 deluxe editions in North America and confirmed that their next game will not be related to Baldur's Gate or Dungeons and Dragons.

Larian CEO Calls Off Baldur's Gate 3 DLC, Confirms No Baldur's Gate 4
gaming1 year ago

Larian CEO Calls Off Baldur's Gate 3 DLC, Confirms No Baldur's Gate 4

Swen Vincke of Larian Studios clarifies his previous comments about the studio's next game, emphasizing that the "very big RPG that will dwarf them all" is not their next project. Instead, they have two big and ambitious games planned after Baldur's Gate 3. Vincke hints at a new game that will be different in tone and style from their previous work, sparking curiosity about what it could be. Additionally, he criticizes studios for laying off critical technical artists and expresses excitement about hiring them.

"Baldur's Gate 3 Devs Discuss Massive RPG Ambitions and Decision to Forego DLC"
gaming1 year ago

"Baldur's Gate 3 Devs Discuss Massive RPG Ambitions and Decision to Forego DLC"

Larian Studios head Swen Vincke revealed that the studio will not be making DLC for Baldur's Gate 3 or developing Baldur's Gate 4, citing a lack of passion for the projects. He discussed the studio's decision-making process, the evolution of game characters, and the challenges faced during the game's development. Vincke also expressed his strong opinions on the games industry, emphasizing the importance of prioritizing game quality over short-term gains and the need for adequate resources to support ambitious projects.

"Baldur's Gate 3 Director Unveils Unexpected Playable Villain"
gaming1 year ago

"Baldur's Gate 3 Director Unveils Unexpected Playable Villain"

Larian Studios head Swen Vincke revealed at GDC that several characters, including major villain Ketheric Thorm, were considered as companions in Baldur's Gate 3's early development, with Thorm potentially being recruitable before the game's rescope. Other cut content included locations like Candlekeep and Hell, as well as the revelation that Larian won't make Baldur's Gate 4 or any DLC for 3, but is moving onto a new project outside of the Dungeons & Dragons universe.

"Baldur's Gate 3 Devs Shift Focus to Next-Gen RPG Vision, Abandon DLC Plans"
gaming1 year ago

"Baldur's Gate 3 Devs Shift Focus to Next-Gen RPG Vision, Abandon DLC Plans"

Larian Studios' Baldur's Gate 3 has reportedly sold around 15 million copies, surpassing the success of Divinity: Original Sin 2, but the studio has announced there won't be a DLC or sequel. Instead, they are focusing on new, ambitious projects. Larian's CEO, Swen Vincke, has expressed hopes for next-gen technology to bring his dream RPG to life, potentially incorporating features like NPC schedules, day/night cycles, and weather systems that were previously promised but never materialized.