Baldur's Gate 3: A Unique RPG with Minimal Crunch, Says Larian Studios

TL;DR Summary
Baldur's Gate 3 experienced less crunch compared to Larian Studios' previous games, though some overtime was inevitable due to unforeseen challenges. Director Swen Vincke highlighted efforts to mitigate crunch, including global studio support and paid overtime, ensuring minimal late-night and weekend work.
- Baldur's Gate 3 had less crunch than Larian's previous RPGs, but its director says "you will always have a little bit" of overtime" Gamesradar
- Lead Baldur's Gate 3 writer says "I don't care" what happens in a potential RPG sequel, as long as it doesn't get made to just "hit our earnings next quarter" Gamesradar
- Larian Studios' CEO says, "we did have to do a bit of crunch" making Baldur's Gate 3 Eurogamer
- It's Official: There'll Never Be Another Game Like Baldur's Gate 3 TheGamer
- Baldur's Gate 3 director says the vast RPG required a “bit of crunch” PCGamesN
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