Larian CEO Admits to Mild Crunch on Baldur's Gate 3, Writer Prioritizes Quality Over Earnings

TL;DR Summary
Larian Studios CEO Swen Vincke admitted that the development team for Baldur's Gate 3 had to work overtime, or "crunch," to complete the game, though it was less than for previous projects. Vincke emphasized that while some overtime is inevitable in game development, the team did not overly crunch, with employees rarely working past 8pm or on weekends. The issue of crunch remains controversial in the gaming industry, but Baldur's Gate 3 has been highly successful, earning numerous awards and a perfect score from IGN.
- Larian CEO Admits Baldur's Gate 3 Team Had 'To Do a Bit of Crunch' IGN
- Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on PC Gamer
- Lead Baldur's Gate 3 writer says "I don't care" what happens in a potential RPG sequel, as long as it doesn't get made to just "hit our earnings next quarter" Gamesradar
- Baldur's Gate 3 writer doesn't care what a possible sequel looks like, as long as whoever makes it doesn't do it just to "hit our earnings next quarter" VG247
- Larian Studios' CEO says, "we did have to do a bit of crunch" making Baldur's Gate 3 Eurogamer
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