Larian CEO Admits to Mild Crunch on Baldur's Gate 3, Writer Prioritizes Quality Over Earnings

1 min read
Source: IGN
Larian CEO Admits to Mild Crunch on Baldur's Gate 3, Writer Prioritizes Quality Over Earnings
Photo: IGN
TL;DR Summary

Larian Studios CEO Swen Vincke admitted that the development team for Baldur's Gate 3 had to work overtime, or "crunch," to complete the game, though it was less than for previous projects. Vincke emphasized that while some overtime is inevitable in game development, the team did not overly crunch, with employees rarely working past 8pm or on weekends. The issue of crunch remains controversial in the gaming industry, but Baldur's Gate 3 has been highly successful, earning numerous awards and a perfect score from IGN.

Share this article

Reading Insights

Total Reads

0

Unique Readers

1

Time Saved

1 min

vs 2 min read

Condensed

75%

34285 words

Want the full story? Read the original article

Read on IGN