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Baldurs Gate 3

All articles tagged with #baldurs gate 3

Grok Update Delayed as Musk Demands Deep Baldur’s Gate 3 Mastery
technology6 days ago

Grok Update Delayed as Musk Demands Deep Baldur’s Gate 3 Mastery

Grok, Elon Musk’s AI chatbot, reportedly had an update delayed by several days after Musk was unhappy with how it answered detailed Baldur’s Gate 3 questions. In response, Musk allegedly convened a “war room” to push Grok to become a BG3 expert and even prioritize learning League of Legends, illustrating ongoing efforts to expand Grok’s game knowledge as part of xAI’s broader AI tuning and safety concerns.

Industry Defends Keighley as Highguard's Struggles Highlight Wider Instability
gaming15 days ago

Industry Defends Keighley as Highguard's Struggles Highlight Wider Instability

After Highguard's launch woes and mass layoffs at Wildlight following its Game Awards reveal, industry voices argue Geoff Keighley isn’t to blame for the game’s troubles, pointing to broader economic instability in the industry. Keighley defended giving Highguard exposure, while critics noted issues like the map size and early PC server problems; remaining Wildlight staff face uncertainty about delivering the 2026 content calendar amid the layoffs.

HBO to Expand Baldur’s Gate Universe with a TV Series From Craig Mazin
entertainment23 days ago

HBO to Expand Baldur’s Gate Universe with a TV Series From Craig Mazin

HBO is developing a Baldur’s Gate TV series that will continue the story of Larian’s Baldur’s Gate 3, with The Last of Us co‑creator Craig Mazin serving as creator, writer, executive producer, and showrunner. The show will introduce new protagonists but bring back characters from the game, and Mazin plans to reach out to Baldur’s Gate 3 cast for participation; Larian isn’t involved and a debut date hasn’t been announced. Deadline reports the project, and Mazin emphasizes his fan‑boy enthusiasm for D&D while continuing work on The Last of Us.

HBO Developing Baldur’s Gate Series From Craig Mazin as Post-BG3 Continuation
tv24 days ago

HBO Developing Baldur’s Gate Series From Craig Mazin as Post-BG3 Continuation

Deadline reports HBO is developing Baldur’s Gate as a series from The Last of Us co-creator Craig Mazin, continuing the BG3 story after the game’s events. Mazin will create, write, executive produce and showrun, with Hasbro Entertainment and Wizards of the Coast consultants; the show will feature both existing BG3 characters and new ones, and Mazin has freedom to shape the direction beyond the game’s narrative.

No Rest for the Wicked to Jump to $60 at 1.0 After Early Access
gaming1 month ago

No Rest for the Wicked to Jump to $60 at 1.0 After Early Access

Moon Studios says No Rest for the Wicked will cost $60 when Version 1.0 leaves Steam Early Access, with the game currently on a 40% off sale (about $23.99). Creative Director Thomas Mahler explains the price hike reflects a premium-title price and that early supporters deserve extra love, contrasting his approach with Baldur's Gate 3's Early Access pricing.

BG3 Publisher Challenges Tim Sweeney’s Pro-Developer Talk Amid Alan Wake 2’s Financial Hurdles
games1 month ago

BG3 Publisher Challenges Tim Sweeney’s Pro-Developer Talk Amid Alan Wake 2’s Financial Hurdles

Baldur's Gate 3’s publishing lead questions Tim Sweeney’s pro-developer stance in the Steam-vs-Epic debate, saying Remedy’s funding of Alan Wake 2 and its delayed profitability illustrate potential revenue losses when a game won’t tap Steam; the piece scrutinizes exclusivity, store viability, and whether the Epic Games Store can reliably deliver for developers and players.

Larian pushes back on 'better deals' claim, highlighting Alan Wake 2's Steam-free run as a Remedy stress test
gaming1 month ago

Larian pushes back on 'better deals' claim, highlighting Alan Wake 2's Steam-free run as a Remedy stress test

Larian Studios publishing director Michael Douse disputes Tim Sweeney’s claim that storefront competition yields better deals, arguing that Remedy’s Alan Wake 2 suffered financially from skipping Steam and Nintendo Switch; he notes the game only became profitable after nearly two years with Epic backing and questions the long-term logic of exclusivity, suggesting Steam’s larger audience could have boosted sales and reduced development pressure.

Divinity reveal sparks fresh post-launch surge across Larian's catalog
technology1 month ago

Divinity reveal sparks fresh post-launch surge across Larian's catalog

Larian Studios’ reveal of a new Divinity game at The Game Awards 2025 has reignited interest in its RPG catalog, with Divinity: Original Sin 2 posting a fresh post-launch Steam peak of 27,409 concurrent players (the best since March 2020) and Baldur’s Gate 3 continuing strong post-launch sales (notable months include Jan 2024 with 297,492 and Apr 2025 with 169,267; current Steam figure around 127,254). Swen Vincke notes continued momentum for both BG3 and D:OS 2, and the studio hints at a Nintendo Switch 2 port and renewed Steam Deck support, signaling broad momentum for its lineup. All figures cited are Steam-only and may undercount totals across platforms.

Marathon's star-studded voice cast ahead of Bungie's March launch
technology1 month ago

Marathon's star-studded voice cast ahead of Bungie's March launch

Bungie has revealed Marathon's English voice cast—30 actors including Baldur's Gate 3 veterans Tracy Wiles, Neil Newbon, and Samantha Béart—alongside others like Roger Clark and Dave Fennoy, and confirmed a March 5 launch on Xbox Series X/S, PS5, and Steam with fully localized dialogue across supported languages in standard, deluxe, and collector's editions, as the game moves past a turbulent development history.

Larian Aims to Complete Divinity in 3-4 Years with New Engine and Next-Level RPG Features
gaming2 months ago

Larian Aims to Complete Divinity in 3-4 Years with New Engine and Next-Level RPG Features

Larian aims to develop the new Divinity RPG in three to four years, significantly faster than Baldur's Gate 3, by expanding their team and developing quests in parallel, while making limited use of generative AI mainly for concept art and internal tasks, not the final game. CEO Swen Vincke emphasizes the importance of the creative process and the challenges of scaling the company.