Larian's Reddit AMA revealed details about their upcoming game Divinity, including team growth, gameplay mechanics, engine updates, lore, and their stance on AI-generated content, emphasizing a darker tone with player agency and community-driven features.
Larian Studios has decided not to use generative AI for creating concept art for their upcoming game Divinity to avoid any ambiguity about the origin of the art, following fan backlash and clarifications about their previous AI usage policies. They are exploring AI for other development purposes but will only use AI trained on data they own for in-game assets, and AI will not be used for writing or creative assets in the game.
Larian Studios has confirmed it will not use generative AI for creating concept art for the upcoming Divinity game to ensure all art remains original, although it plans to use AI internally to speed up development processes with trained models on its own data.
Larian Studios' CEO Swen Vincke explains that the studio is returning to the Divinity series because they weren't excited about working on the Dungeons & Dragons-based Baldur's Gate 3, despite its success, and are now focusing on a new, turn-based Divinity game that has reinvigorated their passion for game development.
An informal and humorous interview with Larian Studios' team about their upcoming game Divinity, revealing insights into their work culture, standards, and goals, conducted on a rooftop in Los Angeles.
Larian Studios, known for Baldur’s Gate 3 and the upcoming Divinity game, plans to host an AMA in 2026 to clarify recent controversies surrounding comments on generative AI and workplace conditions, aiming to improve transparency and address industry concerns.
Larian plans to host an 'ask me anything' session in the new year to clarify their use of generative AI and address recent backlash, emphasizing their commitment to responsible evaluation of new technologies and their core value of agency in game development.
Larian CEO Swen Vincke addresses recent backlash over the studio's use of generative AI in game development, emphasizing their commitment to agency and talent, and announces an upcoming AMA to clarify their processes and plans for the new Divinity RPG, following its reveal at The Game Awards.
Larian Studios' CEO Swen Vincke addressed recent controversy over the use of AI in developing the upcoming RPG Divinity, emphasizing the studio's commitment to its core values and announcing an upcoming AMA to clarify their stance and processes involving AI technology.
Following the massive success of Baldur's Gate 3, Larian Studios feels increased pressure and higher expectations for their next game, Divinity, which they are approaching with humility and a focus on innovation, including cautious use of AI. The game may see an early-access release, but no official date has been announced.
Larian aims to develop the new Divinity RPG in three to four years, significantly faster than Baldur's Gate 3, by expanding their team and developing quests in parallel, while making limited use of generative AI mainly for concept art and internal tasks, not the final game. CEO Swen Vincke emphasizes the importance of the creative process and the challenges of scaling the company.
Larian CEO Swen Vincke confirmed that while the studio uses generative AI for tasks like idea exploration and concept art, the upcoming Divinity game will not contain any AI-generated content, emphasizing human-driven development and aiming to reduce production time.
Larian CEO Swen Vincke announced their next game, Divinity, will be a turn-based RPG designed specifically for video games, moving away from D&D systems, with plans for early access and enhanced storytelling, following the success of Baldur's Gate 3.
Larian is developing a new game engine to improve flexibility and performance for future Divinity series games, including Baldur’s Gate 3, addressing limitations of their previous engine, while continuing to update existing titles like Baldur’s Gate 3 and Divinity: Original Sin 2.
Larian Studios announced a new game in the Divinity series at The Game Awards 2025, with Swen Vincke discussing lessons from Baldur's Gate 3, the game's development, and their plans for universe-building and gameplay innovation, emphasizing a larger scope and creative freedom.