Baldur's Gate 3 Faced Crunch but Aims for Unmatched RPG Legacy

TL;DR Summary
Larian Studios' CEO Swen Vincke admitted that the team had to engage in some crunch while developing Baldur's Gate 3, though it was minimal and rarely required weekend work. He emphasized that overtime was compensated and that the studio's crunch was less severe compared to past projects. Additionally, Larian announced delays for the physical PS5 deluxe editions in North America and confirmed that their next game will not be related to Baldur's Gate or Dungeons and Dragons.
- Larian Studios' CEO says, "we did have to do a bit of crunch" making Baldur's Gate 3 Eurogamer
- Lead Baldur's Gate 3 writer says "I don't care" what happens in a potential RPG sequel, as long as it doesn't get made to just "hit our earnings next quarter" Gamesradar
- It's Official: There'll Never Be Another Game Like Baldur's Gate 3 TheGamer
- Baldur's Gate 3 Devs Felt 'Incredible Pressure' Starting Work on 'Very Ambitious' New RPG Push Square
- Baldur's Gate 3 had less crunch than Larian's previous RPGs, but its director says "you will always have a little bit" of overtime" MSN
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