Baldur's Gate 3 Faced Less Crunch, Writer Unconcerned About Sequel's Direction

TL;DR Summary
Larian Studios' CEO Swen Vincke revealed that the development of Baldur's Gate 3 required less crunch compared to their previous games, thanks to their global studio structure. While some overtime was necessary, it was minimal and employees were compensated, with weekend work being very rare.
Topics:technology#baldurs-gate-3#crunch-culture#game-development#gaming-news#larian-studios#swen-vincke
- Baldur's Gate 3 Required Less Crunch Than Larian Studios' Previous RPGs Push Square
- Lead Baldur's Gate 3 writer says "I don't care" what happens in a potential RPG sequel, as long as it doesn't get made to just "hit our earnings next quarter" Gamesradar
- Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on PC Gamer
- Larian Studios' CEO says, "we did have to do a bit of crunch" making Baldur's Gate 3 Eurogamer
- Baldur's Gate 3 writer doesn't care what a possible sequel looks like, as long as whoever makes it doesn't do it just to "hit our earnings next quarter" VG247
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