Tag

Procedural Content Generation

All articles tagged with #procedural content generation

technology1 year ago

"Creating Realistic Crowds with Unreal Engine 5's Tools"

Epic Games introduced a Procedural Content Generation (PCG) framework with Unreal Engine 5, and artists have been experimenting with its capabilities, including setting up procedural crowd systems. Unreal Technical Artist Jim Bachalo recently showcased a crowd system that can generate large crowds of people in real-time, utilizing Vertex Animation Textures to make their animations lifelike. While the system is currently for personal experimentation, it has potential applications in virtual production.

gaming2 years ago

Unreal Engine 5.2 enhances graphics and gains native support for Apple Silicon.

Epic Games has released Unreal Engine 5.2, which includes support for Procedural Content Generation tools and the Substrate shading system. The update also features enhancements to the virtual production toolset, native support for Apple Silicon, and a new ML Deformer sample project. Additionally, Unreal Engine 5.2 brings improvements to Nanite and Lumen, as well as a new PSO precaching mechanism to improve PSO hitching in DX12 titles.

gaming2 years ago

Unreal Engine 5.2 enhances 3D graphics and gains native Apple silicon support.

Epic Games has released Unreal Engine 5.2, which includes a new Procedural Content Generation framework for populating large scenes with assets, a new way of authoring materials called Substrate, and improved virtual production workflow with an iOS app. The update also provides native support for Apple Silicon and includes a new ML Deformer sample to shape realistic 3D characters.

gaming-technology2 years ago

Rivian R1T showcases Unreal Engine 5's potential in Epic Games demo.

Epic Games showcased the latest capabilities of its Unreal Engine 5 with new demos during its recent State of Unreal keynote at GDC 2023. The demos included a new tool called MetaHuman Animator, which allows indie developers to use an iPhone to capture facial performances for realistic facial capture. Epic also showed off enhancements coming to Unreal Engine 5.2 with a demo featuring a digital recreation of Rivian's R1T electric truck, showcasing UE 5's new Substrate shading system and Procedural Content Generation tools. The first UE5 games are expected to arrive later this year.

gaming-technology2 years ago

"Next-Gen Gaming: Unreal Engine 5.2 and Project M Showcase Photorealistic Potential"

Epic Games has released the latest version of Unreal Engine, 5.2, which includes the Substrate material framework and procedural content generation tools. The demo showcases the photorealistic capabilities of the engine, including the Nanite virtual geometry system, which can now render foliage. The demo features a Rivian electric truck that moves through a natural rainforest environment, demonstrating the Substrate material framework's ability to simulate multiple layered materials. The environment beyond the hand-crafted zone was procedurally generated, showcasing the potential for generative AI to accelerate game development. Unreal Engine 5.2 Preview is available now.

gaming2 years ago

Unreal Engine 5.2 and Future Xbox Games: State of Unreal 2023 Recap.

Epic Games unveiled the latest updates for Unreal Engine at the State of Unreal event, including the Unreal Editor for Fortnite, which allows players to develop their own games inside the popular Battle Royale. The company also showcased how Ninja Theory is using MetaHuman Animator to provide realistic facial animations on its characters in Senua's Saga: Hellblade 2. Unreal Engine 5.2 will introduce the Procedural Content Generation Framework (PCG) and Substrate, offering more control over the look and feel of objects used in real-time applications. Epic also announced the consolidation of its digital asset stores into one huge marketplace called Fab and the launch of Creator Economy 2.0, which will allow Fortnite Island creators to receive more money based on engagement.