
"Creating Realistic Crowds with Unreal Engine 5's Tools"
Epic Games introduced a Procedural Content Generation (PCG) framework with Unreal Engine 5, and artists have been experimenting with its capabilities, including setting up procedural crowd systems. Unreal Technical Artist Jim Bachalo recently showcased a crowd system that can generate large crowds of people in real-time, utilizing Vertex Animation Textures to make their animations lifelike. While the system is currently for personal experimentation, it has potential applications in virtual production.