Tag

Fast Travel

All articles tagged with #fast travel

gaming1 year ago

"Addressing the Core Issue: 'Dragon's Dogma 2' and the Paid DLC Debate"

The long-awaited sequel, Dragon’s Dogma 2, has sparked mixed feelings due to its controversial microtransactions and questionable design decisions, particularly the lack of fast travel, stamina management, and health regeneration. The game's vast world and numerous side-quests contribute to a sense of tedium, leading to a less enjoyable experience compared to the original. While the game retains its quirky humor and fun elements, the overall experience is hindered by these design choices, leaving players feeling less invested in the sequel.

gaming1 year ago

"Maximizing Fast Travel in Dragon's Dogma 2: A Comprehensive Guide"

The director of Dragon’s Dogma 2 defended the game's lack of easy fast-travel, but players are finding the limited and convoluted fast-travel system to be exhausting and discouraging exploration. While the game does offer some fast-travel options, they are either limited or come with a cost, leading to frustration and a turn-off for players. The system, meant to encourage exploration, is seen as doing the opposite, and players are finding themselves investing in fewer quests and areas to explore due to travel time and cost.

gaming1 year ago

"Mastering Fast Travel in Dragon's Dogma 2"

In Dragon's Dogma 2, there are various methods of fast travel including Oxcarts, Permanent and Temporary Portcrystals, Ferrystones, and Ropeways. Oxcarts are used to travel between towns, but can be raided by enemies. Portcrystals allow for saving locations, with Ferrystones needed to use them. Ropeways are found in specific regions and can be used to travel while being susceptible to enemy attacks. The fast travel system in the game is somewhat complex and limited, so planning your journeys in advance is recommended.

gaming1 year ago

"Unveiling Dragon's Dogma 2: From Spoilers to System Requirements"

The developers of Dragon's Dogma 2 have introduced the new Beastren race, a concept that has been in the works since the Xbox 360 and PS3 days but was hindered by technological limitations. The game will feature an open world designed for on-foot exploration, with fast travel options available through Ferrystones, Portcrystals, and ox cart rides. Despite earlier statements about fast travel, the game aims to make the journey enjoyable, but a Twitch streamer's early playthrough was taken down for copyright infringement.

gaming1 year ago

"Dragon's Dogma 2 Fans Get Creative with Character Creator, Unleashing Cursed Versions of Famous Characters"

The upcoming release of Dragon’s Dogma 2 will limit fast travel options, requiring players to use expensive ferrystones or rely on ox carts for transportation across the game's expansive map. The game's director and producer emphasize the focus on the experience of travel itself, aiming to make the journey as enjoyable as the destination, and have intentionally omitted mounts like horses to ensure players do not feel the need for them. Dragon’s Dogma 2 is set for release on March 22, promising an immersive open-world RPG experience.

gaming2 years ago

"Redefining Travel in Open-World Games: Insights from Dragon's Dogma 2"

Hideaki Itsuno, director of Dragon's Dogma 2, criticizes fast travel in games, stating that it's only an issue if the game itself is boring, and emphasizes the importance of making travel enjoyable through strategic placement of discoveries and dynamic enemy encounters. Itsuno's ambitious approach to game design aims to encourage players to make their own choices about how to traverse the game world, and the upcoming RPG is generating excitement with its expansive open-world and unique features.

gaming2 years ago

"Rethinking Fast Travel: Dragon's Dogma 2 Director's Perspective"

The director of Dragon’s Dogma 2, Hideaki Itsuno, believes that fast travel can make a game boring and emphasizes the importance of making travel enjoyable by creating spontaneous encounters and decision-making opportunities for players. The game will offer limited fast travel using Ferrystones and feature extemporaneous encounters, such as goblin attacks and unexpected events, to encourage players to think for themselves while navigating the world. Dragon’s Dogma 2 is set to launch on March 22 for PC, PlayStation 5, and Xbox Series X/S, promising a world where travel decisions can lead to unexpected and memorable moments.

gaming2 years ago

"Rethinking Fast Travel: Dragon's Dogma 2 Director Challenges Boring Game Worlds"

Dragon's Dogma 2 director Hideaki Itsuno expresses a preference for avoiding fast travel in the game, emphasizing the importance of making travel enjoyable rather than boring. He believes that fast travel becomes necessary only when the game fails to make travel engaging, and suggests that discovering the world and encountering unexpected events are integral to the gaming experience. The game will feature limited fast travel options such as ox-drawn carts, with the director acknowledging the convenience of fast travel when implemented effectively.

gaming2 years ago

"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

The director of Dragon's Dogma 2, Hideaki Itsuno, believes that travel in games isn't boring if the game itself is interesting, advocating for making travel fun rather than relying on fast travel mechanics. The game's design encourages players to enjoy the journey, with options like pricey Ferrystones, Oxcarts with potential ambushes, and unexpected encounters. Dragon's Dogma 2 will be priced at $70 and is set to release in March, offering a familiar yet entertaining experience with unpredictable encounters and questlines.

gaming2 years ago

"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

The director of Dragon’s Dogma 2, Hideaki Itsuno, expressed his dislike for fast travel in games, stating that it can indicate a lack of fun in the game itself. He emphasized the importance of making normal travel engaging for players and revealed that the upcoming game will feature limited fast travel options with unique challenges. Dragon’s Dogma 2 is set to be released on March 22 for PlayStation 5, Xbox Series X/S, and PC, and early previews suggest that it retains the distinct and beloved elements of its predecessor.

gaming2 years ago

"Mastering Fast Travel in Palworld: A Quick Guide"

Palworld, the most-played game on Steam, features an open world that players can explore, with Fast Travel being a crucial mechanic for efficient navigation. To unlock Fast Travel, players need to find and activate Fast Travel points, such as Galeclaw statues, scattered across the map. Additionally, players can Fast Travel to Bases and Syndicate Towers after defeating their associated boss, making it easier to access dense resources and progress in the game.

gaming2 years ago

"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

The director of Dragon’s Dogma 2, Hideaki Itsuno, explains the decision to limit fast travel in the game, emphasizing the importance of making travel enjoyable and immersive. The game's world is designed to encourage exploration and discovery, with reactive elements that create unique experiences for players. Itsuno and developer Kento Kinoshita highlight the intention to add value to distance traveled and create a more realistic and valuable system. Dragon’s Dogma 2 is set to release on March 22 for PS5, PC, and Xbox Series X|S, with a unique approach to fast travel that aims to enhance the overall gaming experience.

gaming2 years ago

"Marvel's Spider-Man 2: Insane Fast Travel and Sinister Superhero Power Fantasy"

Previews for Spider-Man 2 on PS5 have revealed a larger map, two playable Spider-Men, and new symbiote powers. The most impressive feature showcased so far is the fast travel system, which seamlessly morphs the map to the actual city where Spider-Man is located. This innovation has left fans in awe and has sparked discussions about the power of the PS5. Insomniac, known for their solid game development and innovation, is expected to deliver another impressive and expansive game with Spider-Man 2.

gaming2 years ago

"Starfield's Fast Travel Dilutes the Grandeur of Space"

The fast travel feature in Bethesda's upcoming game Starfield trivializes interstellar travel and diminishes the immersive experience of exploring space. Opting for manual gravjumping, which allows for encounters and incidents along the way, enhances the sense of exploration and makes the vast cosmos feel less lonely. Fast travel compresses space and skips landing and takeoff animations, creating an isolating feeling and reminding players that they are in a video game.

gaming2 years ago

"Starfield Pilot Shatters Travel Records with 7-Hour Flight to Pluto, Debunks Need for Fast Travel"

Video game writer and content creator Alanah Pearce embarked on a 7-hour flight to Pluto in the game Starfield to test whether fast travel is necessary for interplanetary travel. While she successfully reached Pluto, she was unable to land and walk around, highlighting the limitations of the game's traversal mechanics. The journey also revealed the vastness of Starfield's universe and the potential for modders to enhance the game in the future.