"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

TL;DR Summary
The director of Dragon’s Dogma 2, Hideaki Itsuno, explains the decision to limit fast travel in the game, emphasizing the importance of making travel enjoyable and immersive. The game's world is designed to encourage exploration and discovery, with reactive elements that create unique experiences for players. Itsuno and developer Kento Kinoshita highlight the intention to add value to distance traveled and create a more realistic and valuable system. Dragon’s Dogma 2 is set to release on March 22 for PS5, PC, and Xbox Series X|S, with a unique approach to fast travel that aims to enhance the overall gaming experience.
- Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing IGN
- Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds Kotaku
- Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring' PC Gamer
- Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director Rock Paper Shotgun
- Dragon's Dogma 2 director wants players to avoid fast travel Eurogamer.net
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