"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

TL;DR Summary
The director of Dragon’s Dogma 2, Hideaki Itsuno, expressed his dislike for fast travel in games, stating that it can indicate a lack of fun in the game itself. He emphasized the importance of making normal travel engaging for players and revealed that the upcoming game will feature limited fast travel options with unique challenges. Dragon’s Dogma 2 is set to be released on March 22 for PlayStation 5, Xbox Series X/S, and PC, and early previews suggest that it retains the distinct and beloved elements of its predecessor.
- Dragon's Dogma 2 director says he doesn't like fast travel because it can mean a game is boring | VGC Video Games Chronicle
- Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring' PC Gamer
- Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing IGN
- Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds Kotaku
- Dragon's Dogma 2 director wants players to avoid fast travel Eurogamer.net
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