"Redefining Travel in Open-World Games: Insights from Dragon's Dogma 2"

TL;DR Summary
Hideaki Itsuno, director of Dragon's Dogma 2, criticizes fast travel in games, stating that it's only an issue if the game itself is boring, and emphasizes the importance of making travel enjoyable through strategic placement of discoveries and dynamic enemy encounters. Itsuno's ambitious approach to game design aims to encourage players to make their own choices about how to traverse the game world, and the upcoming RPG is generating excitement with its expansive open-world and unique features.
- Dragon's Dogma 2 Director Says Travel Isn't Boring, Your Game Is Push Square
- 'Dragon's Dogma 2' Could Settle a Major Debate About Open-World Games Inverse
- Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds Kotaku
- How Dragon’s Dogma 2 Creators Crafted Its High-Fantasy World IGN
- Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director Rock Paper Shotgun
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