"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

TL;DR Summary
The director of Dragon's Dogma 2, Hideaki Itsuno, believes that travel in games isn't boring if the game itself is interesting, advocating for making travel fun rather than relying on fast travel mechanics. The game's design encourages players to enjoy the journey, with options like pricey Ferrystones, Oxcarts with potential ambushes, and unexpected encounters. Dragon's Dogma 2 will be priced at $70 and is set to release in March, offering a familiar yet entertaining experience with unpredictable encounters and questlines.
- Dragon's Dogma 2 director wants players to avoid fast travel Eurogamer.net
- Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring' PC Gamer
- Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds Kotaku
- Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing IGN
- Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director Rock Paper Shotgun
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