"Rethinking Fast Travel: Dragon's Dogma 2 Director Challenges Boring Game Worlds"

1 min read
Source: Rock Paper Shotgun
"Rethinking Fast Travel: Dragon's Dogma 2 Director Challenges Boring Game Worlds"
Photo: Rock Paper Shotgun
TL;DR Summary

Dragon's Dogma 2 director Hideaki Itsuno expresses a preference for avoiding fast travel in the game, emphasizing the importance of making travel enjoyable rather than boring. He believes that fast travel becomes necessary only when the game fails to make travel engaging, and suggests that discovering the world and encountering unexpected events are integral to the gaming experience. The game will feature limited fast travel options such as ox-drawn carts, with the director acknowledging the convenience of fast travel when implemented effectively.

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