"Rethinking Fast Travel: Dragon's Dogma 2 Director Challenges Boring Game Worlds"

TL;DR Summary
Dragon's Dogma 2 director Hideaki Itsuno expresses a preference for avoiding fast travel in the game, emphasizing the importance of making travel enjoyable rather than boring. He believes that fast travel becomes necessary only when the game fails to make travel engaging, and suggests that discovering the world and encountering unexpected events are integral to the gaming experience. The game will feature limited fast travel options such as ox-drawn carts, with the director acknowledging the convenience of fast travel when implemented effectively.
- Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director Rock Paper Shotgun
- Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring' PC Gamer
- Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds Kotaku
- Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing IGN
- Dragon's Dogma 2 director wants players to avoid fast travel Eurogamer.net
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