"Rethinking Fast Travel: Dragon's Dogma 2 Director's Perspective"

1 min read
Source: Kotaku
"Rethinking Fast Travel: Dragon's Dogma 2 Director's Perspective"
Photo: Kotaku
TL;DR Summary

The director of Dragon’s Dogma 2, Hideaki Itsuno, believes that fast travel can make a game boring and emphasizes the importance of making travel enjoyable by creating spontaneous encounters and decision-making opportunities for players. The game will offer limited fast travel using Ferrystones and feature extemporaneous encounters, such as goblin attacks and unexpected events, to encourage players to think for themselves while navigating the world. Dragon’s Dogma 2 is set to launch on March 22 for PC, PlayStation 5, and Xbox Series X/S, promising a world where travel decisions can lead to unexpected and memorable moments.

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