"Rethinking Fast Travel: Dragon's Dogma 2 Director's Perspective"

TL;DR Summary
The director of Dragon’s Dogma 2, Hideaki Itsuno, believes that fast travel can make a game boring and emphasizes the importance of making travel enjoyable by creating spontaneous encounters and decision-making opportunities for players. The game will offer limited fast travel using Ferrystones and feature extemporaneous encounters, such as goblin attacks and unexpected events, to encourage players to think for themselves while navigating the world. Dragon’s Dogma 2 is set to launch on March 22 for PC, PlayStation 5, and Xbox Series X/S, promising a world where travel decisions can lead to unexpected and memorable moments.
- Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds Kotaku
- Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring' PC Gamer
- Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing IGN
- Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director Rock Paper Shotgun
- Dragon's Dogma 2 director wants players to avoid fast travel Eurogamer.net
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