The UK government debated the Stop Killing Games campaign, which advocates for players to access online games after their end-of-life, but ultimately rejected the proposal citing concerns over development costs and complexity, despite significant public support and discussion on digital ownership and preservation.
Ubisoft CEO Yves Guillemot addressed the Stop Killing Games movement, which criticizes publishers for shutting down older games like The Crew, highlighting that game services are not meant to last forever and discussing industry efforts to minimize impact on players. The movement gained traction after Ubisoft's decision to sunset The Crew, and other companies like BioWare and Sony have also shut down older titles, raising questions about game preservation and consumer rights.
The 'Stop Killing Games' EU petition, supported by over 1.4 million signatures, aims to prevent publishers from remotely disabling video games, but faces false allegations claiming improper funding disclosures, with YouTuber Ross Scott defending the campaign's transparency amid anonymous complaints.
The Stop Killing Games movement has achieved a major milestone by gathering over 1.4 million signatures for its EU petition, aiming to prevent publishers from remotely disabling games without providing functional alternatives. The petition's success could influence gaming laws across the EU and beyond, especially affecting major developers like Ubisoft, amid ongoing industry debates and controversies.
Ubisoft CEO Yves Guillemot addressed concerns raised by the Stop Killing Games petition at a shareholder meeting, acknowledging the industry's challenge in maintaining game accessibility after support ends, and highlighting efforts to support game preservation and offline access, while noting that discontinuation is a broader industry issue.
Ubisoft shareholders are urging the company to respond to the Stop Killing Games movement, which protests the discontinuation of online games and the removal of purchased content, highlighting concerns over game preservation and consumer rights. Ubisoft's CEO defends the company's support policies, but critics argue for more responsible end-of-life plans for online games. The movement has gained significant signatures and political attention, raising questions about industry practices and consumer protections.
Ubisoft CEO Yves Guillemot was confronted by a shareholder about 'woke' content in Assassin's Creed Shadows and the 'Stop Killing Games' petition, but he defended the company's creative choices and said they are working on online game issues. The shareholder meeting also covered financial and strategic topics, with little media coverage.
A petition urging the EU to require multiplayer games to allow fans to take over servers if official support ends has gained significant support, but its progress has been heavily influenced by YouTube drama and online disputes, highlighting the complex intersection of gaming activism and social media culture.
Minecraft creator Markus Persson argues that piracy is not theft if buying a game isn't considered a purchase, especially in the context of games being shut down and the movement to preserve game access. He suggests that pirating isn't stealing because it doesn't reduce the original copy, and highlights the importance of self-hosted servers for game longevity.
The 'Stop Killing Games' campaign, which has gained over 1.2 million signatures, advocates for regulations to prevent online games from becoming permanently unplayable after server shutdowns. While game publishers and industry groups defend current practices citing costs and security concerns, the campaign highlights legal and ethical debates about consumer rights and game preservation, especially in Europe where laws are less clear than in the US.
The Stop Killing Games initiative, advocating for game preservation and the right to keep playable copies of purchased games, has gained over 1 million signatures in the EU, prompting major publishers represented by Video Games Europe to oppose the proposals, citing costs and technical challenges. The petition aims to influence EU policy, but publishers argue that discontinuing online services is sometimes necessary and that private servers pose security and legal issues. The UK petition has also gained significant support, potentially leading to a parliamentary debate.
The EU lobbying group Video Games Europe responded to the Stop Killing Games petition, arguing that laws forcing developers to support online games indefinitely would make live service titles too costly to develop and maintain, potentially limiting developer flexibility and game preservation. The petition, which has gained over 1.2 million signatures, aims to prevent publishers from shutting down online services and destroying games, but industry representatives emphasize the complexities and costs involved in supporting online-only titles and private servers.
The European Gaming Industry Lobby, represented by Video Games Europe (VGE), responded to the Stop Killing Games movement, emphasizing that discontinuing online services is a complex decision driven by commercial viability and legal considerations, and that private servers pose security and legal risks. VGE, which advocates for game companies, prioritizes business interests over player concerns, and their stance underscores the importance of consumer choice and spending habits in influencing industry practices. The article suggests that players' best course of action is to vote with their wallets by avoiding online-only games they dislike, as legal agreements (EULAs) limit recourse once games are discontinued.
EA is shutting down the servers for BioWare's Anthem on January 12, 2026, making the game unplayable with no refunds offered, sparking controversy and a consumer movement against the practice of planned obsolescence in digital games.
The Stop Killing Games campaign's petition to the European Commission has surpassed one million signatures, though concerns about fake signatures persist, prompting the campaign to urge legitimate signing. The initiative aims to address issues related to online game server shutdowns, with the EU petition nearing its goal and a UK petition also underway, despite government resistance to legal changes.