Tag

Game Preservation

All articles tagged with #game preservation

GOG's Save-the-Old-Game Crusade Needs Care—and Cash From Players
gaming5 days ago

GOG's Save-the-Old-Game Crusade Needs Care—and Cash From Players

GOG renews its push to preserve classic games, asking the community to support its mission through DRM-free purchases and the Patrons program. The company argues that true preservation requires both public interest and direct financial backing, even as it acknowledges room for improvement compared with Steam and explores AI-assisted restoration within safe bounds.

Stop Killing Games Reaches 1.3M Signatures, Eyes EU Commission Submission
world1 month ago

Stop Killing Games Reaches 1.3M Signatures, Eyes EU Commission Submission

Stop Killing Games has cleared almost 1.3 million valid signatures for its EU Citizens’ Initiative, paving the way for an official handover to the European Commission in Brussels in late February. The group argues for protections to prevent remote publisher shutdowns and to keep games playable without ongoing publisher involvement, noting Anthem and Avengers as examples. Germany, France, Poland, and Spain lead the signatures, and organizers say the goal is preservation rather than ownership.

Nintendo Seeks Feedback on Switch 2 Game-Key Cards and Digital Purchases
technology6 months ago

Nintendo Seeks Feedback on Switch 2 Game-Key Cards and Digital Purchases

Nintendo is conducting a survey to gauge player preferences for Switch 2 game purchases, including controversial game-key cards that allow reselling and system sharing. The survey explores past buying habits, resale behavior, and preferences between physical and digital formats. Critics argue the game-key card system undermines game preservation and consumer rights, drawing criticism from industry figures.

Ubisoft Responds to Controversies Over 'Stop Killing Games' Movement and Industry Challenges
technology7 months ago

Ubisoft Responds to Controversies Over 'Stop Killing Games' Movement and Industry Challenges

Ubisoft CEO Yves Guillemot addressed the Stop Killing Games movement, which criticizes publishers for shutting down older games like The Crew, highlighting that game services are not meant to last forever and discussing industry efforts to minimize impact on players. The movement gained traction after Ubisoft's decision to sunset The Crew, and other companies like BioWare and Sony have also shut down older titles, raising questions about game preservation and consumer rights.

Ubisoft Faces Growing Pressure Over 'Stop Killing Games' Campaign and Content Concerns
technology7 months ago

Ubisoft Faces Growing Pressure Over 'Stop Killing Games' Campaign and Content Concerns

Ubisoft CEO Yves Guillemot addressed concerns raised by the Stop Killing Games petition at a shareholder meeting, acknowledging the industry's challenge in maintaining game accessibility after support ends, and highlighting efforts to support game preservation and offline access, while noting that discontinuation is a broader industry issue.

Ubisoft Faces Shareholder Backlash Over 'Woke' Content and Game Strategy
technology7 months ago

Ubisoft Faces Shareholder Backlash Over 'Woke' Content and Game Strategy

Ubisoft shareholders are urging the company to respond to the Stop Killing Games movement, which protests the discontinuation of online games and the removal of purchased content, highlighting concerns over game preservation and consumer rights. Ubisoft's CEO defends the company's support policies, but critics argue for more responsible end-of-life plans for online games. The movement has gained significant signatures and political attention, raising questions about industry practices and consumer protections.

Debate Rages Over Game Preservation and Piracy Policies in Europe
technology7 months ago

Debate Rages Over Game Preservation and Piracy Policies in Europe

Minecraft creator Markus Persson argues that piracy is not theft if buying a game isn't considered a purchase, especially in the context of games being shut down and the movement to preserve game access. He suggests that pirating isn't stealing because it doesn't reduce the original copy, and highlights the importance of self-hosted servers for game longevity.