Tag

Live Service Games

All articles tagged with #live service games

PlayStation Embraces Fail-Fast Strategy to Foster Innovation and Diversity

Originally Published 4 months ago — by Video Games Chronicle

Featured image for PlayStation Embraces Fail-Fast Strategy to Foster Innovation and Diversity
Source: Video Games Chronicle

Hermen Hulst, CEO of PlayStation Studios, emphasized the importance of early and cost-effective failure detection in game development, citing lessons learned from the Concord game's failure and implementing stricter testing processes to improve quality and variety in future releases.

Sony's Live-Service Strategy: Embracing Failures for Better Testing and Diverse Player Experiences

Originally Published 4 months ago — by GamesRadar+

Featured image for Sony's Live-Service Strategy: Embracing Failures for Better Testing and Diverse Player Experiences
Source: GamesRadar+

Sony's PlayStation boss Herman Hulst defends the company's ongoing push into live service games despite past failures like Concord, emphasizing that failures lead to better testing and understanding, and highlighting a focus on diverse player experiences rather than solely on the number of releases.

PlayStation Reassesses Live Service Game Strategy Amid Industry Challenges

Originally Published 4 months ago — by Push Square

Featured image for PlayStation Reassesses Live Service Game Strategy Amid Industry Challenges
Source: Push Square

Sony's PS5 boss Hermen Hulst emphasizes quality over quantity in live service games, implementing rigorous testing and fostering diverse player experiences. The company is also focusing on creating IP with cross-media potential, aiming to build brands that support both gaming and broader entertainment ventures, while learning from past failures like Concord.

Concord's Failed Launch and Permanent Shutdown One Year Ago

Originally Published 4 months ago — by Forbes

Featured image for Concord's Failed Launch and Permanent Shutdown One Year Ago
Source: Forbes

A year after its release, Sony's Concord is considered the worst video game launch of all time due to its disastrous player count, massive financial loss, and quick shutdown, marking a significant failure in the industry and raising questions about Sony's judgment in its live-service game strategy.

Sony Acknowledges Challenges in Its Live Service Gaming Strategy

Originally Published 5 months ago — by Video Games Chronicle

Featured image for Sony Acknowledges Challenges in Its Live Service Gaming Strategy
Source: Video Games Chronicle

Sony's CFO acknowledges that the company's shift to live service games has faced challenges, including failures like Concord and delays like Marathon, but highlights significant progress over the past five years with successful titles like Helldivers 2 contributing to revenue. Despite setbacks, Sony remains committed to learning from mistakes and improving its live service offerings.

Warner Bros. Continues Development of Live-Service DC Games Despite Suicide Squad's Performance

Originally Published 5 months ago — by Forbes

Featured image for Warner Bros. Continues Development of Live-Service DC Games Despite Suicide Squad's Performance
Source: Forbes

Warner Bros. is developing another live-service DC game following the failure of Suicide Squad: Kill the Justice League, aiming to leverage popular IPs but facing challenges in creating successful ongoing content, especially within the superhero genre.

Warner Bros. Continues Development of DC Live Service Games Despite Suicide Squad Losses

Originally Published 5 months ago — by Rock Paper Shotgun

Featured image for Warner Bros. Continues Development of DC Live Service Games Despite Suicide Squad Losses
Source: Rock Paper Shotgun

Warner Bros. Montreal is hiring a senior executive producer to develop a new AAA game based on DC Comics, with a focus on live service elements, indicating the studio's continued interest in long-term engagement games despite the failure of Suicide Squad: Kill The Justice League.

Steel Hunters, Mech Shooter from World of Tanks Devs, Shuts Down After Short Lived Launch

Originally Published 6 months ago — by Kotaku

Featured image for Steel Hunters, Mech Shooter from World of Tanks Devs, Shuts Down After Short Lived Launch
Source: Kotaku

Wargaming's live-service extraction shooter Steel Hunters, launched in April and peaking at fewer than 4,500 players, is being shut down after only six months due to unsustainable development and poor player engagement, with servers remaining online for 90 days and plans to support custom games and unlock all Hunters.

Steel Hunters, the Mech Battle Game from World of Tanks Devs, to Shut Down After Three Months

Originally Published 6 months ago — by IGN

Featured image for Steel Hunters, the Mech Battle Game from World of Tanks Devs, to Shut Down After Three Months
Source: IGN

Steel Hunters, a mech battle game from the creators of World of Tanks, launched in early access on Steam but failed to attract a significant player base and was announced to be permanently shut down by Wargaming after just three months, highlighting the challenges faced by live service games today.