Tag

Concord

All articles tagged with #concord

Wildlight’s Highguard aims to outpace Overwatch with 3v3 PvP and cosmetics-only monetization
gaming1 month ago

Wildlight’s Highguard aims to outpace Overwatch with 3v3 PvP and cosmetics-only monetization

Wildlight’s debut game Highguard is a 3v3 PvP siege shooter launching Jan 26, 2026 across PC, Xbox Series X/S and PS5 with cross-play. The team emphasizes differences from Overwatch and Concord, offering a free-to-play, cosmetics-only monetization model (no RNG or pay-to-win) and an episodic content plan through 2026. At launch it includes five maps, six bases, eight Wardens, three mounts, ten weapons and a suite of raid tools, all developed by a ~100-person team that aims for long-term engagement rather than a quick exit.

Sony Acknowledges Challenges in Its Live-Service Gaming Strategy
technology6 months ago

Sony Acknowledges Challenges in Its Live-Service Gaming Strategy

Sony admits that its live-service gaming efforts have faced challenges and are not yet entirely smooth, with some successes like Helldivers 2 and ongoing projects like Gran Turismo 7, but also setbacks such as the failed Concord game and canceled projects. Despite difficulties, Sony sees live-service games as a growing revenue stream and is learning from past mistakes to improve future offerings.

Sony Acknowledges Challenges in Its Live Service Gaming Strategy
business6 months ago

Sony Acknowledges Challenges in Its Live Service Gaming Strategy

Sony's CFO acknowledges that the company's shift to live service games has faced challenges, including failures like Concord and delays like Marathon, but highlights significant progress over the past five years with successful titles like Helldivers 2 contributing to revenue. Despite setbacks, Sony remains committed to learning from mistakes and improving its live service offerings.

Marvel Rivals Dev on Concord's Flop: Lack of Originality and Unique Value
gaming1 year ago

Marvel Rivals Dev on Concord's Flop: Lack of Originality and Unique Value

Marvel Rivals game director Thaddeus Sasser attributes the failure of the game Concord to its lack of unique value, making it difficult for players to switch from games they are already invested in. Sasser highlights the unpredictability of game success, noting that even well-anticipated games can flop while unexpected ones succeed. He emphasizes the challenge developers face in gauging audience response and the inherent 'switching cost' for players already committed to other games.

Marvel Rivals Dev Explains Concord's Failure: Lack of Unique Value
gaming1 year ago

Marvel Rivals Dev Explains Concord's Failure: Lack of Unique Value

Marvel Rivals has quickly gained popularity with over 10 million players, contrasting with the failure of Sony's Concord. Game director Thaddeus Sasser attributes Rivals' success to its unique value proposition, offering players the chance to embody iconic superheroes, unlike Concord, which failed to differentiate itself from established games like Overwatch. Sasser emphasizes the importance of capturing player interest early, acknowledging the unpredictability of game success in the current market.

Marvel Rivals Sparks Debate and Outshines Overwatch with Unique Gameplay
gaming1 year ago

Marvel Rivals Sparks Debate and Outshines Overwatch with Unique Gameplay

The success of Marvel Rivals, a hero shooter game, has reignited discussions about the failure of Sony's Concord. While both games are compared to Overwatch, Marvel Rivals' success highlights issues with Concord's pricing strategy, character design, and platform availability. Despite Marvel's brand recognition, the game's smooth launch and cross-server play have been key to its popularity, attracting 10 million players in 72 hours. The situation underscores the challenges in the competitive F2P and hero shooter markets.

Sony Reflects on Concord's Short-Lived Launch and Lessons Learned
gaming1 year ago

Sony Reflects on Concord's Short-Lived Launch and Lessons Learned

Sony's president Hiroki Totoki reflected on the failed launch of Concord, a live-service game by FireWalk Studios, which was taken offline just two weeks after its debut. Totoki acknowledged the need for better internal evaluations and smoother organizational processes. Despite the failure, Sony aims to learn from both Concord and the successful Helldivers 2 to improve future game launches. The company plans to balance its portfolio with both single-player and live-service games, while Firewalk Studios has been shut down.

Sony Analyzes Concord's Short-Lived Launch and Lessons Learned
business1 year ago

Sony Analyzes Concord's Short-Lived Launch and Lessons Learned

Sony's president Hiroki Totoki discussed the failure of the live service game Concord, which was shut down shortly after launch. He emphasized that Sony is still learning about live service games and highlighted the need for better internal evaluation and user testing processes. Totoki also mentioned organizational challenges and the importance of selecting optimal launch windows to avoid cannibalization. The company aims to apply lessons from both successful and unsuccessful launches, like Helldivers 2, to improve future game development and management.

"Concord Beta Extended Amid Praise for Gameplay and Art"
gaming1 year ago

"Concord Beta Extended Amid Praise for Gameplay and Art"

Sony's upcoming hero shooter, Concord, received positive feedback during its early access beta, with praise for its distinct characters and fast-paced combat. Notably, Overwatch senior animator Kyle Disanjh and other industry professionals commended the game, suggesting it could be a strong contender in the competitive PvP scene. An open beta is scheduled from July 18 to July 21.