PlayStation Embraces Fail-Fast Strategy to Foster Innovation and Diversity

TL;DR Summary
Hermen Hulst, CEO of PlayStation Studios, emphasized the importance of early and cost-effective failure detection in game development, citing lessons learned from the Concord game's failure and implementing stricter testing processes to improve quality and variety in future releases.
Topics:technology#business#concord#failure-management#game-development#live-service-games#playstation
- ‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson Video Games Chronicle
- PlayStation Boss Says Company Now Does 'Much More Rigorous and More Frequent Testing' After Concord's Failure IGN
- Sony is building a vast games empire: can it keep control? Financial Times
- PlayStation CEO doesn't want first party studios to "play it safe" but "fail early and cheaply" Eurogamer
- After cancelling 8 of the 12 live service games Sony promised to release by 2025, PlayStation studios boss says the number doesn't really matter: 'What is important to me is having a diverse set of player experiences' PC Gamer
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