
Rethinking Live-Service Skepticism as Highguard Launches
Eurogamer’s feature argues that the industry is too quick to condemn live-service games, highlighting players’ and developers’ nuances: some titles succeed with player-focused design (examples like Warframe and Helldivers 2) while others lean into predatory monetization. Highguard’s launch intensifies the debate about whether criticism is fair or merely cynical, urging readers to give new live-service games a fair chance amid economic pressures and media-driven outrage.
