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Hideaki Itsuno

All articles tagged with #hideaki itsuno

gaming1 year ago

Hideaki Itsuno Leads New AAA Studio at LightSpeed Japan

Hideaki Itsuno, a veteran game director known for his work on titles like Devil May Cry and Dragon's Dogma, has joined LightSpeed Studios, a Tencent subsidiary, to lead a new studio in Japan. Itsuno, who recently left Capcom after over 30 years, aims to create original AAA action games with LightSpeed's global network. His move marks a significant expansion for LightSpeed Studios, which is eager to attract talented game creators worldwide.

gaming1 year ago

"Dragon's Dogma 2: 12 Years of Ideas Culminate in 5-Year Development"

Hideaki Itsuno, the director of Dragon's Dogma 2, reveals that the highly-anticipated sequel has been 12 years in the making, with 5 years dedicated to its development. Itsuno expresses excitement for players to finally experience his vision, emphasizing that the game is not a cult hit but a popular, well-selling series. The sequel remains unbothered by recent gaming trends and is primarily a response to the original Dragon’s Dogma, with Itsuno noting that the hardware has finally caught up with his vision. Dragon's Dogma 2 is set for release on March 22 for PC, PS5, and Xbox Series X/S.

gaming1 year ago

Dragon's Dogma 2 Director Stands Firm on Lack of Multiplayer, Fans Create Cursed Characters

The director of Dragon's Dogma 2, Hideaki Itsuno, has confirmed that the game will not feature any form of multiplayer, sticking to the original concept of the series. While the lack of multiplayer may disappoint some fans, players will still be able to share their Pawns with friends and other players around the world. Capcom has already released the character creator for free, allowing players to create and transfer characters to the full game. Despite the absence of multiplayer, the game's release on March 22 is highly anticipated, and players can explore other open-world games in the meantime.

gaming1 year ago

"The Long Road to Dragon's Dogma 2: Director Reveals Challenges and Inspirations"

Dragon's Dogma 2's prolonged development was due to game director Hideaki Itsuno's commitments to other major projects at Capcom, requiring a significant amount of resources, manpower, and planning for the open-world style game. Itsuno's involvement in multiple Devil May Cry games further delayed the sequel, but it's now set to release on March 22 for PS5, Xbox Series X, and PC.

gaming1 year ago

"Dragon's Dogma 2: A Sneak Peek at the Next RPG Sensation"

With the preview embargo lifted, 18 minutes of Dragon's Dogma 2 gameplay, featuring the Magick Archer vocation and director Hideaki Itsuno, has been revealed, showcasing ferocious encounters and dynamic threats. Fans anticipate a possible demo release due to the game's Mature rating, and the game's release on March 22 has generated excitement and curiosity among gamers.

gaming1 year ago

"Exploring Dragon's Dogma 2: Director Insights, New Class, and Emergent Gameplay"

Hideaki Itsuno, game director of Dragon’s Dogma 2, discusses the game's frame rate, character options, exploration design, endgame content, vocations, armor system, character stats, body type impact, Pawn customization, collaborative gameplay, online features, and game difficulty, revealing that the game will feature uncapped frame rate performance around 30 FPS or above on consoles, with an emphasis on exploration density and multiple routes, one save slot per player, 10 vocations, simplified armor system, and a challenging gameplay experience with options for difficulty.

gaming1 year ago

"Dragon's Dogma 2 to Offer Uncapped Frame Rate Across Platforms"

The director of Dragon's Dogma 2, Hideaki Itsuno, has confirmed that the upcoming action RPG will feature an uncapped frame rate and support for variable frame rate (VFR), dispelling previous rumors of a 30 frames per second lock. While it's unclear if these features will be available on all platforms, including PC and consoles, concerns have been raised about the game's stability, with hopes for a Performance Mode or an option to lock the frame rate at 30fps. Dragon's Dogma 2 is set to release on March 22 for PC, PS5, and Xbox Series X/S.

gaming2 years ago

"Redefining Travel in Open-World Games: Insights from Dragon's Dogma 2"

Hideaki Itsuno, director of Dragon's Dogma 2, criticizes fast travel in games, stating that it's only an issue if the game itself is boring, and emphasizes the importance of making travel enjoyable through strategic placement of discoveries and dynamic enemy encounters. Itsuno's ambitious approach to game design aims to encourage players to make their own choices about how to traverse the game world, and the upcoming RPG is generating excitement with its expansive open-world and unique features.

gaming2 years ago

"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

The director of Dragon's Dogma 2, Hideaki Itsuno, believes that travel in games isn't boring if the game itself is interesting, advocating for making travel fun rather than relying on fast travel mechanics. The game's design encourages players to enjoy the journey, with options like pricey Ferrystones, Oxcarts with potential ambushes, and unexpected encounters. Dragon's Dogma 2 will be priced at $70 and is set to release in March, offering a familiar yet entertaining experience with unpredictable encounters and questlines.

gaming2 years ago

"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

The director of Dragon’s Dogma 2, Hideaki Itsuno, expressed his dislike for fast travel in games, stating that it can indicate a lack of fun in the game itself. He emphasized the importance of making normal travel engaging for players and revealed that the upcoming game will feature limited fast travel options with unique challenges. Dragon’s Dogma 2 is set to be released on March 22 for PlayStation 5, Xbox Series X/S, and PC, and early previews suggest that it retains the distinct and beloved elements of its predecessor.

gaming2 years ago

"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

The director of Dragon’s Dogma 2, Hideaki Itsuno, explains the decision to limit fast travel in the game, emphasizing the importance of making travel enjoyable and immersive. The game's world is designed to encourage exploration and discovery, with reactive elements that create unique experiences for players. Itsuno and developer Kento Kinoshita highlight the intention to add value to distance traveled and create a more realistic and valuable system. Dragon’s Dogma 2 is set to release on March 22 for PS5, PC, and Xbox Series X|S, with a unique approach to fast travel that aims to enhance the overall gaming experience.