"The Long Road to Dragon's Dogma 2: Director Reveals Challenges and Inspirations"

TL;DR Summary
Dragon's Dogma 2's prolonged development was due to game director Hideaki Itsuno's commitments to other major projects at Capcom, requiring a significant amount of resources, manpower, and planning for the open-world style game. Itsuno's involvement in multiple Devil May Cry games further delayed the sequel, but it's now set to release on March 22 for PS5, Xbox Series X, and PC.
- Dragon's Dogma 2 took 12 years because "the stars really had to align" for the "massive amount of resources" an open-world RPG takes Gamesradar
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- Dragon's Dogma 2 hands-on: How Capcom brings new life to the RPG sequel PlayStation
- Dragon's Dogma 2 Has Just One Save File To Encourage Exploration Game Informer
- Dragon's Dogma 2 Is Heavily Inspired By GTA V, Says Director Kotaku
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