"Immortals of Aveum: Revolutionizing PC Optimization with DLSS 3, FSR 2.2, and Unreal Engine 5"

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Source: Wccftech
"Immortals of Aveum: Revolutionizing PC Optimization with DLSS 3, FSR 2.2, and Unreal Engine 5"
Photo: Wccftech
TL;DR Summary

Ascendant Studios has announced that their upcoming game, Immortals of Aveum, will support NVIDIA DLSS 2&3 upscaling on PC and AMD FSR 2.2 upscaling on both PC and consoles. They have also shared the recommended PC specs for achieving 60+FPS gameplay at various resolutions and quality targets. The game utilizes Unreal Engine 5.1 and features Nanite and Lumen for improved graphics and lighting effects. Additionally, Immortals of Aveum takes advantage of other Unreal Engine 5 features such as Streaming Virtual Texturing, One File Per Actor system, and World Partition. The game is set to launch on August 22nd for PC, PlayStation 5, and Xbox Series S|X.

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