Marvel Rivals Dev Explains Concord's Failure: Lack of Unique Value

TL;DR Summary
Marvel Rivals has quickly gained popularity with over 10 million players, contrasting with the failure of Sony's Concord. Game director Thaddeus Sasser attributes Rivals' success to its unique value proposition, offering players the chance to embody iconic superheroes, unlike Concord, which failed to differentiate itself from established games like Overwatch. Sasser emphasizes the importance of capturing player interest early, acknowledging the unpredictability of game success in the current market.
- Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value" Video Gamer
- Marvel Rivals Dev Says Hero Shooters Need a Really Strong Hook to Convince Fans to Ditch the Game They’re Already Playing IGN
- Marvel Rivals director reckons Concord flopped because it wasn't original enough: "I don't think anybody can accurately predict this" Gamesradar
- Marvel Rivals director says Sony flop Concord didn't offer any "unique value" for players Eurogamer
- Sony's Concord video game caught in crossfire over diversity Nikkei Asia
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