Sony Reflects on Concord's Short-Lived Launch and Lessons Learned

TL;DR Summary
Sony's president Hiroki Totoki reflected on the failed launch of Concord, a live-service game by FireWalk Studios, which was taken offline just two weeks after its debut. Totoki acknowledged the need for better internal evaluations and smoother organizational processes. Despite the failure, Sony aims to learn from both Concord and the successful Helldivers 2 to improve future game launches. The company plans to balance its portfolio with both single-player and live-service games, while Firewalk Studios has been shut down.
- Sony reflects on Concord's failed launch and removal after two weeks Eurogamer
- Sony president reflects on why Concord failed Video Games Chronicle
- Sony on Concord's failure: "With new IP, you don't know the result until you actually try it" GamesIndustry.biz
- An Update from PlayStation Studios Sony Interactive Entertainment
- Sony Talks Concord's Failure And The Hard Lessons Learned From It GameSpot
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