Marvel Rivals Dev on Concord's Flop: Lack of Originality and Unique Value

TL;DR Summary
Marvel Rivals game director Thaddeus Sasser attributes the failure of the game Concord to its lack of unique value, making it difficult for players to switch from games they are already invested in. Sasser highlights the unpredictability of game success, noting that even well-anticipated games can flop while unexpected ones succeed. He emphasizes the challenge developers face in gauging audience response and the inherent 'switching cost' for players already committed to other games.
Topics:technology#concord#game-development#gaming#industry-challenges#marvel-rivals#player-engagement
- Marvel Rivals Dev Explains Why Concord Flopped PlayStation LifeStyle
- Marvel Rivals director reckons Concord flopped because it wasn't original enough: "I don't think anybody can accurately predict this" Gamesradar
- Marvel Rivals Dev Says Hero Shooters Need a Really Strong Hook to Convince Fans to Ditch the Game They’re Already Playing IGN
- Marvel Rivals director says Sony flop Concord didn't offer any "unique value" for players Eurogamer
- Sony's Concord video game caught in crossfire over diversity Nikkei Asia
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