Tag

Single Player Games

All articles tagged with #single player games

"Baldur's Gate 3 Boasts Impressive Single-Player Playtime"

Originally Published 1 year ago — by Forbes

Featured image for "Baldur's Gate 3 Boasts Impressive Single-Player Playtime"
Source: Forbes

Baldur's Gate 3, the 2023 Game of the Year, has an average playtime of 100 hours, a remarkable figure for a single-player game. This surpasses other major titles like Starfield, Elden Ring, and Skyrim, highlighting its extensive content and replayability. Despite some players not finishing the game, its depth and variety keep many engaged for hundreds of hours.

Naughty Dog Diversifies Beyond The Last of Us, Says Neil Druckmann

Originally Published 1 year ago — by Push Square

Featured image for Naughty Dog Diversifies Beyond The Last of Us, Says Neil Druckmann
Source: Push Square

Naughty Dog studio head Neil Druckmann has confirmed that the developer will not be exclusively focused on The Last of Us series forever, revealing that multiple single-player projects are currently in production. Despite this, a concept for The Last of Us 3 exists, suggesting another installment may come in the future.

"Stellar Blade Director Promises Variety, Free Updates, and No Microtransactions for Single-Player Game"

Originally Published 1 year ago — by Gamesradar

Featured image for "Stellar Blade Director Promises Variety, Free Updates, and No Microtransactions for Single-Player Game"
Source: Gamesradar

Hyung-Tae Kim, director of Stellar Blade and CEO of Shift Up studio, emphasizes the need for diversity in the gaming industry, advocating for the importance of console titles and single-player games with definitive endings. Kim rejects industry advice to prioritize higher operating margins and instead plans to continue developing console games. He believes there is a strong demand for games with conclusive endings and opposes the trend of live-service titles with endless updates. Shift Up's next game will be a "cross-platform next-gen" title, marking a departure from Stellar Blade's PS5 exclusivity.

CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games

Originally Published 1 year ago — by Wccftech

Featured image for CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games
Source: Wccftech

CD Projekt RED's executives stated that future single player games from the studio will not feature microtransactions, while multiplayer titles may introduce them. This decision comes after the studio's efforts to restore its reputation following the troubled release of Cyberpunk 2077. The company is also working on a remake of the first The Witcher game and a rebooted The Witcher spinoff, with plans to incorporate solutions developed for their upcoming project, Polaris. Additionally, the spinoff game, Sirius, is being treated as a triple-A project with cooperative multiplayer elements and may include some form of microtransactions.

CD Projekt Red Firmly Opposes Microtransactions in Single Player Games

Originally Published 1 year ago — by Push Square

Featured image for CD Projekt Red Firmly Opposes Microtransactions in Single Player Games
Source: Push Square

CD Projekt RED's CFO stated that the studio doesn't see a place for microtransactions in single player games but is open to using them in multiplayer projects, following a backlash against Capcom's implementation of microtransactions in Dragon's Dogma 2. The cancellation of a multiplayer side game for Cyberpunk 2077 and the early development of a Cyberpunk sequel with potential multiplayer elements raise the possibility of microtransactions in future CD Projekt RED titles.

CD Projekt Red Firmly Rejects Microtransactions in Single-Player Games

Originally Published 1 year ago — by TechSpot

Featured image for CD Projekt Red Firmly Rejects Microtransactions in Single-Player Games
Source: TechSpot

CD Projekt Red's Chief Financial Officer confirmed that the studio has no plans to implement microtransactions in its single-player games but left the option open for future multiplayer projects. This decision comes as a welcome relief for fans, especially in an industry where microtransactions in single-player games have been controversial. The studio's stance aligns with its reputation for delivering quality single-player experiences, and the news bodes well for upcoming titles like The Witcher 4 and the Cyberpunk sequel.

CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games

Originally Published 1 year ago — by Video Games Chronicle

Featured image for CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games
Source: Video Games Chronicle

CD Projekt, the studio behind Cyberpunk and The Witcher, stated that it does not see a place for microtransactions in single-player games, but did not rule out using them in future multiplayer projects. This comes after criticism of Capcom's inclusion of purchasable items in Dragon’s Dogma 2, resulting in mixed user reviews. Capcom responded to the criticism, apologizing for any inconvenience and noting that the items can be obtained in-game or as paid DLC.

CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games

Originally Published 1 year ago — by Forbes

Featured image for CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games
Source: Forbes

CD Projekt Red's Chief Financial Officer stated that the studio does not believe in incorporating microtransactions in single player games, but does not rule out using them in future multiplayer projects. The next Cyberpunk game is expected to have an online multiplayer component, potentially following the model of GTA V and GTA Online. The debate over microtransactions in single player games continues, with many praising titles that avoid them, while some publishers continue to push their luck.

CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games

Originally Published 1 year ago — by Eurogamer.net

Featured image for CD Projekt Red Firmly Opposes Microtransactions in Single-Player Games
Source: Eurogamer.net

CD Projekt's CFO, Piotr Nielubowicz, stated that the company does not see a place for microtransactions in single-player games but did not rule out the possibility of using them in the future for multiplayer projects, aligning with the former CEO's goal of designing monetization to make players happy.

"Star Wars Jedi Director Stig Asmussen Launches Giant Skull Studio for AAA Single-Player Games"

Originally Published 1 year ago — by GamesIndustry.biz

Featured image for "Star Wars Jedi Director Stig Asmussen Launches Giant Skull Studio for AAA Single-Player Games"
Source: GamesIndustry.biz

Stig Asmussen, known for Star Wars Jedi: Fallen Order, has formed a new AAA game studio called Giant Skull, focusing on single player, story-driven action-adventure games. The team includes veterans from Respawn and Fortnite, and is funded by private investors with a focus on creative freedom and independence. Asmussen emphasizes the importance of making successful games with a lean team and is open to remote work, aiming to create a supportive environment for developers during challenging times in the industry.

"Immortals of Aveum: Debunking the Myth of Single-Player Games' Demise"

Originally Published 1 year ago — by Kotaku

Featured image for "Immortals of Aveum: Debunking the Myth of Single-Player Games' Demise"
Source: Kotaku

The development and subsequent failure of Immortals of Aveum, a single-player shooter, highlights the challenges faced by single-player games in the current AAA market, where large budgets and the need for continuous revenue streams make it difficult to recoup costs. Despite positive reviews, the game's overscoped, bloated campaign and lack of in-game purchases led to poor sales, resulting in layoffs at developer Ascendant Studio. The industry trend towards massive budgets and live-service elements is making it increasingly difficult for single-player games to succeed, leading to thousands of layoffs and a collapsing business model.

"Rise of Live-Service Games: A Critical Reflection for Publishers"

Originally Published 1 year ago — by Forbes

Featured image for "Rise of Live-Service Games: A Critical Reflection for Publishers"
Source: Forbes

A report suggests that 95% of surveyed studios are working on live service games, driven by the desire for ongoing revenue. However, the trend may not be sustainable, as evidenced by the underwhelming launch of Suicide Squad: Kill the Justice League and the success of single-player, microtransaction-free games like Hogwarts Legacy. The push towards live service games has led to significant financial and creative challenges for studios, with examples like Sony's failed TLOU Factions and the struggles of live service games like Anthem and Avengers. The article argues that the industry should focus on making high-quality, cost-effective single-player games rather than forcing unrelated genres into the live service model.