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Capcom Reveals Pragmata World View Trailer With Lunar NYC Ambience
video-games15 days ago

Capcom Reveals Pragmata World View Trailer With Lunar NYC Ambience

Capcom released a new Pragmata trailer titled World View during PlayStation’s State of Play, offering a look at Hugh and his android companion Diana navigating a 3D-printed Times Square–like area in a lunar city. A Pragmata demo on the Switch 2 eShop is live, and Capcom announced the demo has reached one million combined downloads across platforms. The Switch 2 version of Pragmata is set to launch on April 24, 2026.

BlazBlue: Entropy Effect X reveals story trailer and returning voice cast
video-games20 days ago

BlazBlue: Entropy Effect X reveals story trailer and returning voice cast

Astrolabe Games and 91Act released BlazBlue: Entropy Effect X’s Story trailer and announced the original voice actors returning for a new five-character storyline, featuring familiar BlazBlue voices such as Mercurius, Ti, Cafe, Lime, and Fox among others. The game is due out on February 12 for PS5, Xbox Series, and Switch, with a demo available on PS5 and Switch.

Blizzard quashes Hearthstone 2 rumors as BlizzCon 2026 tease hints at something bigger
video-games20 days ago

Blizzard quashes Hearthstone 2 rumors as BlizzCon 2026 tease hints at something bigger

Blizzard says there will be no Hearthstone 2, clarifying that a BlizzCon 2026 reveal will be bigger than usual but not a new game. The Hearthstone expansion Cataclysm is coming March 17, bringing new mechanics and Colossals, plus a temporary unlock of cards from recent sets. The company also reiterates Hearthstone won’t be on consoles or handhelds yet, though platform considerations—potentially influenced by Microsoft—are being explored for the future.

Maika Monroe Leads Haunting Live-Action Teaser for Resident Evil Requiem
video-games25 days ago

Maika Monroe Leads Haunting Live-Action Teaser for Resident Evil Requiem

Capcom released a moody live-action trailer for Resident Evil Requiem ahead of its February 27, 2026 release, starring Maika Monroe as a mother protecting her daughter; the short-film spot hints at the game’s connection to FBI analyst Grace Ashcroft and agent Leon S. Kennedy, though Monroe’s character may not appear in-game.

Gorgutz Leads Brutal Ork Onslaught in Dawn of War IV Gameplay Reveal
video-games1 month ago

Gorgutz Leads Brutal Ork Onslaught in Dawn of War IV Gameplay Reveal

Warhammer Community drops the first Dawn of War IV faction trailer, showcasing brutal Ork gameplay led by Warboss Gorgutz on Kronus, with returning features like Waaagh and chaotic base-building, while Beast Snagga tribes join the roster; more factions (Necrons, Space Marines, Adeptus Mechanicus) teased as the game heads to Steam later this year.

Resident Evil Requiem Unites Grace and Leon for a Raccoon City Comeback
video-games1 month ago

Resident Evil Requiem Unites Grace and Leon for a Raccoon City Comeback

Deadline’s Q&A with Capcom reveals Resident Evil Requiem—a 30-year-later return to Raccoon City featuring Grace Ashcroft and Leon Kennedy, told through a split narrative that contrasts fear-inducing moments and gameplay styles. The team emphasizes fear born from players’ imaginations, explains the ongoing Umbrella curse, and notes non-negotiables for delivering the series’ trauma while pairing Grace’s inexperienced perspective with Leon’s veteran experience; the game is set to release February 27 on PS5, Switch 2, Windows, and Xbox Series X/S, with fans’ questions about Claire or Ada left for future reveals.

MIO: Memories in Orbit blends hand-drawn art with a 3D Metroidvania
video-games1 month ago

MIO: Memories in Orbit blends hand-drawn art with a 3D Metroidvania

Indie studio Douze Dixèmes’ MIO: Memories in Orbit fuses comic-style line work with painterly color and 3D space to deliver a hand-illustrated look in a Metroidvania. Art director Etienne Thibault-Buisson and render lead Joran steer a proprietary engine (with Blender) to enforce limited palettes, clean edges, and readable visuals for exploration, while level design supports non-linear discovery and culminates in a standout end‑game scene where the stage rotates around a giant character.