"Rise of Live-Service Games: A Critical Reflection for Publishers"

A report suggests that 95% of surveyed studios are working on live service games, driven by the desire for ongoing revenue. However, the trend may not be sustainable, as evidenced by the underwhelming launch of Suicide Squad: Kill the Justice League and the success of single-player, microtransaction-free games like Hogwarts Legacy. The push towards live service games has led to significant financial and creative challenges for studios, with examples like Sony's failed TLOU Factions and the struggles of live service games like Anthem and Avengers. The article argues that the industry should focus on making high-quality, cost-effective single-player games rather than forcing unrelated genres into the live service model.
- Live Service Delirium Is Something Publishers Need To Self-Reflect On, Quickly Forbes
- Report: 95% of studios are working on or aim to release a live service game GamesIndustry.biz
- New Survey Shows 500+ Studios Working On Live-Service Games Kotaku
- The Future of Gaming Hinges on Live Service Titles Insider Gaming
- 95% of Studios Are Reportedly Developing or Maintaining Live Service Games - News VGChartz
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