"Immortals of Aveum: Debunking the Myth of Single-Player Games' Demise"

TL;DR Summary
The development and subsequent failure of Immortals of Aveum, a single-player shooter, highlights the challenges faced by single-player games in the current AAA market, where large budgets and the need for continuous revenue streams make it difficult to recoup costs. Despite positive reviews, the game's overscoped, bloated campaign and lack of in-game purchases led to poor sales, resulting in layoffs at developer Ascendant Studio. The industry trend towards massive budgets and live-service elements is making it increasingly difficult for single-player games to succeed, leading to thousands of layoffs and a collapsing business model.
Topics:technology#aaa-games#game-development#immortals-of-aveum#industry-layoffs#single-player-games#video-games
- Immortals Of Aveum Proves Single-Player Games Have It Rough Kotaku
- Once again I am forced to tap the 'singleplayer games are not dying' sign PC Gamer
- Immortals of Aveum Dev: Making AAA Single-Player Shooter Was Bad Idea 80.lv
- Former Immortals of Aveum Dev: $125 Million Budget Was a 'Truly Awful Idea' - News VGChartz
- Immortals Of Aveum cost $125 million and "no one bought it" Rock Paper Shotgun
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