Judas, a successor to Bioshock by Ken Levine's Ghost Story Games, introduces a dynamic villain system inspired by Shadow of Mordor, where players' choices influence which of the 'Big Three' characters becomes the game's final villain, adding a reactive and personalized narrative element. The game emphasizes player relationships and decisions, with ongoing development updates and no set release date yet.
Ken Levine's Ghost Story Games revealed a new gameplay feature called Villainy for their upcoming game Judas, inspired by Shadow of Mordor's Nemesis system, which influences character relationships and antagonism, though the game still lacks a release date.
Ken Levine's upcoming game Judas introduces a dynamic 'Villainy' system where player choices influence who becomes the villain among three main characters, adding complexity and emotional depth to the narrative, inspired by systems like Shadow of Mordor's Nemesis. The game emphasizes player relationships and difficult decision-making, with over 100 voice parts and a planned release on multiple platforms, though a specific date has not yet been announced.
Ken Levine, creator of BioShock, updates fans on his new game Judas, revealing it lacks a set villain, features complex character dynamics, and is unlikely to release before 2026, with many details still under wraps.
BioShock 4 is not being canceled despite development challenges and leadership changes, with Take-Two CEO Strauss Zelnick affirming its release, though the launch date remains uncertain amid ongoing development issues and studio adjustments.
Ken Levine, creator of BioShock, discusses his upcoming game Judas, emphasizing its 'old-school' design that avoids modern trends like online and live service elements, focusing instead on storytelling and player experience, with support from Take-Two for creative freedom.
Ken Levine of Ghost Story Games emphasizes that their upcoming game Judas will be a traditional single-player experience without live service elements or monetization tricks, contrasting with current industry trends and highlighting successful non-live service games.
Ken Levine's upcoming game Judas will be a traditional single-player experience with no online or live service components, emphasizing storytelling and player immersion, reflecting Levine's preference for old-school gaming.
A leaked image from the upcoming fourth BioShock game, codenamed "Parkside," has surfaced online, showing early UI and weapon designs. The game is rumored to be set in a 1960s Antarctic city and may be open world. Notably, Ken Levine, the original game's creator, is not involved in this project.
IGN provides an extensive gameplay overview of Judas, the upcoming game from BioShock creator Ken Levine's Ghost Story Games, showcasing its "narrative LEGOs" design philosophy, chaotic powered combat, and expanded familiar elements. Set on a colony ship with murderous robots, players take on the role of a hacker manipulating machines to overcome challenges, with the lightning and wrench combo being more effective than ever.
Judas is the upcoming game from BioShock creator Ken Levine, featuring a first-person shooter gameplay with a narrative LEGO dynamic, where players make choices that impact the game's story and characters. Set aboard a colony ship on a multi-generational trip to a new planet, players control Judas, a hacker and engineer, navigating through a chaotic environment filled with robots and bionic beasts. The game offers familiar combat mechanics to BioShock veterans, with a mix of gunplay and abilities, as well as hacking elements to control robotic enemies. The game's narrative is driven by player agency, with choices affecting the relationships with the ship's three holographic heads and the overall outcome of the mission.
In an interview with the Friends Per Second podcast, details about the upcoming FPS game Judas were revealed, including its unique features such as a giant robot dog for fast travel, a dynamic difficulty system that reacts to playstyles, and the presence of 'big three' antagonists. The game is described as not being Bioshock in space, with a focus on procedural design, meta progression, and a rogue-lite genre. Additionally, the spaceship setting features a tone of social media-like interactions and various gameplay elements reminiscent of director Ken Levine's previous work.
Ken Levine's upcoming game Judas, a spiritual successor to BioShock, is inching closer to release, with select individuals like Geoff Keighley having played it for several hours. The game features a protagonist named Judas aboard a crashing city-sized spaceship, with the ability to "reprint" herself back to life. Players will interact with digital projections of three characters, and their actions will influence the game's non-linear narrative and how these characters react. The game's release is expected before April 2025.
Ken Levine's upcoming game Judas is an FPS with organic powers, roguelike elements, and non-linear storytelling, set aboard a spaceship the size of a city. Players take on the role of Judas, the last human alive, and interact with holographic projections of the ship's leaders, making choices that impact the narrative. The game focuses on player interaction and character-driven storytelling, offering a unique experience with each playthrough.
Ken Levine, the creative director behind BioShock, has announced his new project, Judas, after a long hiatus. Judas is a first-person narrative-driven shooter set aboard a city-sized spaceship on a mission to save humanity. Players take on the role of Judas, a young woman who wakes up having been reprinted after death, and must navigate the complex relationships and conflicting agendas of the ship's leaders. Levine discusses the challenges of creating character-driven narratives in games and the concept of "narrative LEGOs" to allow for player-driven storytelling. The game has been in development for over a decade and promises a unique and replayable single-player experience.